Chief Chirpa

Chief Chirpa

Light Side

Classes: Ewok, Support

Description: Ewok Leader that greatly improves ally Basic abilities.

Synergies: , , , , , , ,

How to Acquire and Promote: Data Cards, Holotable 5-D

General Consensus Review: Please discuss Chief Chirpa in the comments below and let’s come to a consensus on this character’s performance in Star Wars Galaxy of Heroes.

Character Abilities

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Bounding Strike - Deal physical damage to target enemy. in addition, chirpa gains 35% turn meter if that enemy had more than 50% turn meter.
Level 7
Ancestral Secrets - All allies recover 15% of their max health at the start of their next 2 turns. ewok allies also gain retribution for 2 turns, and recover health for 1 additional turn.

Level 7
Tribal Unity - Grant all allies speed up for 2 turns, then call three random ewok allies and one other random ally to assist. these assists deal 50% less damage.
Level 6
Simple Tactics - Ewok allies gain 18% turn meter and deal 10% more damage whenever they perform a basic attack. these effects are halved for other allies.
Ability Upgrades:
LvL 2: +5% Damage
LvL 3: +5% Damage
LvL 4: +15% Damage
LvL 5: +5% Damage
LvL 6: +15% Turn Meter Gain
LvL 7: +5% Damage
LvL 8: +15% Damage
Cooldown: 5
Ability Upgrades:
LvL 2: +1% Heal
LvL 3: +1% Heal
LvL 4: +1% Heal
LvL 5: Cooldown -1
LvL 6: +1% Heal
LvL 7: +1% Heal
LvL 8: Heal Over Time Duration +1

Cooldown: 4
Ability Upgrades:
LvL 2: +1 Ewok Assist
LvL 3: -5% Damage Penalty
LvL 4: -5% Damage Penalty
LvL 5: +1 Ewok Assist
LvL 6: -5% Damage Penalty
LvL 7: -5% Damage Penalty
LvL 8: All Ewoks Assist
Ability Upgrades:
LvL 2: +2% Turn Meter Gain
LvL 3: +2% Turn Meter Gain
LvL 4: Add 10% Basic Attack Damage
LvL 5: +2% Turn Meter Gain
LvL 6: +2% Turn Meter Gain
LvL 7: +2% Turn Meter Gain
LvL 8: Add 10% Basic Attack Damage

Chief Chirpa Stat Increase per Level

The Stars increase the STR, AGI, and INT gains per Level of Training which effects many stats of a character. Please Submit info to help us determine this for Chief Chirpa.

Stars 1* 2* 3* 4* 5* 6* 7*
Strength 2.7 3.3 4 4.7 5.4
Agility 2.7 3.3 4 4.7 5.4
Intelligence 3.6 4.5 5.4 6.3 7.2

Chief Chirpa 7* Cap Stats & Gear

The balancing efforts are always evolving and so may these stats as patches are issued. Compare Cap stats with other heroes.

STR
AGI
INT
Health
Speed
59362395013011110

B-Dam
S-Dam
S-Dam2
A-Dam
Phy CR
Spec CR
489338910

Crit Dam
Armor
Armor Pen
Dodge
Resist
150%190150149

Resist Pen
Deflect Rat
Potency
Tenacity
HP Steal
150%110%35%10%

Chief Chirpa 7* Max Stats & Gear

These are the predicted Max Stats of the Level 90 End Game for long term planning. Very much subject to change. Compare Max stats with other heroes.

STR
AGI
INT
Health
Speed
676681116715775116

B-Dam
S-Dam
S-Dam2
A-Dam
Phy CR
Spec CR
606941810

Crit Dam
Armor
Armor Pen
Dodge
Resist
150%23643234

Resist Pen
Deflect Rat
Potency
Tenacity
HP Steal
150%110%44%15%

Chief Chirpa Base Stats

These are the base holo stats this character starts with once unlocked. Compare base stats with other heroes.

STR
AGI
INT
Health
Speed
19182252490

Phy Dam
Phy CR
Armor
Armor Pen
48730

Dodge
Spec Dam
Spec CR
Resist
05202

Resist Pen
Deflect Rat
Crit Dam
Potency
Tenacity
00150%015%

Chief Chirpa Reviews & Ranking

This ranking is an opinionated assessment of a character’s performance and availability as compared to other heroes.

Overall
PvP
GW
Avail
62607545

Feel free to discuss and give your own opinion on Star Wars Galaxy of Heroes Chief Chirpa in the comments below. If anything is incorrect and is different from the ingame character, please do us a favor and submit a character info update.

Average Hero Rating

34 Comments

  1. Guys imagine if they will add c-3po to the game, in this case he should to be awesome leader for the band of ewoks)

    5
  2. He attacks only 1 enemy and he does weak heals.

    1
  3. he is the most terrible in the game

    1
    • Retard, there are much worse than he. However, this is a hero that if you can’t get serious about then you shouldn’t bother with.

      0
  4. Bearded_dragon

    I’m loving this little squad. I have all 4 and I use 5’s as my other. With 5’s being able to counter and slow enemies, it’s been very ideal. They are my 4th ranked squad behind 1st nightsisters, 2nd jedis, and 3rd empire. After I exhausted those three teams on the first phase of the guild raids I came to my ewoks plus 5’s and they did the most damage over my nightsisters who are all 7* except the 5* acolyte. All decked out at gear lvl 8 except the initiate at 9. This rag tag team was no higher than 59 and that was 5’s. Teebo 54, scout 53, Elder 50, and chirpa at 40something, now 52. I freaking love the synergy of this team. Oh and they are all 3 star. We did a t3 raid. My nightsisters team did around 230k dmg, my ewoks did over 400k. Not a lot of dmg per hit, but it adds as up as much turns they get!

    5
    • I agree, they have great synergy. Also, since the assist ability goes from three ewoks to “all ewoks assist”, I assume that means they will be adding another ewok soon. Currently there are only him and three others.

      5
  5. Use him as lead and the rest of the ewoks with Captain Phasma thrown in, He is a beast and is able to turn the tide with all his abilities and maall the other ewoks stronger and able to get more turn meter!

    5
  6. Meter manipulation is good. But it does NOT erase being slow, guys. Actions must be taken for meters to be manipulated. Versus a “speedy-assist team”, an ewok team will be down 2 toons before they even get thier leather hoods on. Versus a droid team, at least one. Dead ewoks dont manipulate turn-meters. But hey, ill be happy to be proven wrong when some one actually does bring a maxed ewok team to the party.

    0
    • This is true except… That they also resurect with an ability that speeds their meter. I think, think mind you, that it is all gonna come down to who your other toon is and in campaign who your team member is. Personally I see Captain phasma who boosts meter, slows enemy, and adds even more attacks. Also we were only saying chirps is slow. I have not checked but are the others? I always thought elder wasn’t too slow and he is one of the key ewok speed boosters. Anyone looked into that?

      0
      • Valid thought. And Phasma would be an interesting option. Certainly that makes for a team that attacks a lot. I do think that (as with most forms of jedi team) an ewok team will be more likely to win if the same number of toons is alive on both sides after round 1. But im just uncertain they are as primed to do so as jedi would be. (for now at least)
        Personally, i tend to use IG-88 as the “speed dividing-line”. As it is the slowest of what i would classify as the “quick-snipers”. A team that lacks the ability to get in front of at least one of the glass-cannons, will really struggle to survive. (though as you mention, the ability to resurrect certainly gives at least the chance.)

        0
        • sorry, IG-86 (as he is a hair slower than 88). Numbers are confusing.

          0
          • Poe would not be a fun, with the ewoks. However, it would get you on top of most of the glass cannons. Taking out one before it could attack would certainly put you in position to utilize the furry-ones in “long game”.

            0
    • IF you care about Arena it’s an issue,…but there are other aspects of the game..

      0
  7. This guy is going to make ewoks playable and deadly. Don’t say slow cause if you read every ewok you will notice almost all their abilities either add turn meter to your ewoks, subtract it from enemies, or grant extra attacks. Then add Captain Phasma and you have crazy ewoks attacking like nuts while their opponents just stand around.

    5
    • Ok, my curiosity was peeked, so i did the research. 121 is the magic number. That is Phasma’s speed.
      Worth noting that 121 fills in the same number of meter ticks as 118, which is the speed of teebo (and ironically…IG-88). Once you fill Phasma, you can fill everyone, and the furry carnage does ensue.
      Phasma fills after about 60-70% of the “snipers”, and as previously mentioned; is a coin-toss for 88.
      So it is true that me referring to them as “slow” is not really fair. And everyone else on the team has solid HPs, so they are not sniper-bait. However, there ARE 2 sniper-bait contestants on this team. Chirpa and Elder, die easy enough. So the single issue to my thinking is; can the team you face remove Chirpa and Elder before 121 fills its meter? and; If so, are the ewok attacks strong enough to take out a toon or two in the first barrage? Don’t forget they have attack values that make Barriss look not so bad.

      However, going through all the ewoks fully as i did, I will clarify again my very first post on this page. Ewoks are a viable team option, and I do look forward to more diversity in this game than there currently is. Still dont think you can ride ewoks to a top 10 arena ranking, but there are a ton of teams out there that they would destroy.

      0
      • What i meant by “slow” really was simply; the lack of fast. Its NOT a “slow” team at all. But the fact that the team has nothing at all before 121 (ewok scout doesnt factor to me, because though it does have the highest attack of any on this team, it is not enough to kill anyone or affect meters. thus it does not change the equation for round 1).

        0
  8. Squishy? Yes, but that’s what Elder is for. Slow? Somewhat, but that’s where his leader and specials come in, in addition to the fact that both Teebo and Elder account for the largest chunks of turn-meter fillers.

    Between Teebo’s stealth and Elder’s basic, you’ll likely be getting 2-3 Ewok turns (each) per enemy turn (not counting Dooku) off the bat, then you use Chirpa’s Tribal Unity to help maintain a balance in speed.

    Ewok Squad = slow death. Focus on developing your Elder, since he practically dictates the bulk of your Ewok’s turn-meter gains.

    I’ve been dabbling with my Chief Chirpa squad in GW. They tend to get me about 2/3 of the way (considering I face lv. 70’s at 7* the whole way, it amounts to something), and the group is hardly anywhere near developed. Chirpa is 4*, gear 7, level 70; Scout is 7*, gear 6, lv. 56; Teebo is 7*, gear 6, lv. 49; Elder is meta-capped.

    Ewok Squad is dangerous!

    0
    • And a few suggestions for 5th member based on what I’ve been running:

      Royal Guard (if necessary) – brings the auto-taunt, stun/slow debuff combo (handy for counter-attackers which are probably the Ewok Squad’s biggest weakness), and max health up buff (increasing Chirpa’s Ancestral Secrets efficiency).

      Rex – brings additional turn-meter reduction via basic attack (in addition to Teebo’s basic from stealth + Scout’s basic), adds ANOTHER debuff cleanser/turn-meter booster, and a tank-busting special.

      Leia – does what Leia does best, in addition to granting crit up to the squad, leading to quicker kills with spams of basics.

      0
      • I dont disagree with any of your thoughts, Will. But surely you see that; Elder will die first. As the burst-dmg threat chirpa goes next of course, but i sincerely doubt that Elder will every see an action in pvp.

        0
        • you say that like its a bad thing, EE has 13k hp, which is not a small amount for this meta as character which screams “YOU HAVE TO KILL ME FIRST OR ITS OVER”. Also, noone is mentioning Old Daka, this gives someone on the team with speed, someone who can rez when they try and kill EE first. Not to mention on chirpa assist, if daka is the only non-ewok ally we will be rewarded with stun procs.

          5
        • I’ve used elder (maxed) in my arena teams since January with ANY composition. He’s viable. Remarkably tanky for a healer, and he serves as a “MUST KILL ME FIRST” or he’ll just revive whomever it was that an enemy focused.

          For the 5th slots I mentioned, RG is likely the best for keeping your elder alive since Elder is a bit out of reach of most one-shot potentials.

          0
    • Did you use Chirpa as leader or Teebo? I didn’t even realize Teebo was a leader (who uses him anyway?), and when I plugged him into that spot instead of Chirpa, I got better results. Your players seem to be a bit more advanced than mine so maybe it wouldn’t make sense for you.

      4
  9. I got this cute, lil pudge bucket last night and quickly went to work (knowing full well he wasn’t going to be super great, but I have a soft spot for Ewoks), he’s 3 star and level 3 at all abilities, save the 2nd one being level 4. I tried him with Barris Offee (quite pimped out) because that bitch is such a bad ass healer, and all his little Ewok minions and the synergy, as advertised was quite GOOD (duh). I have all the other Ewoks, with my best being my Ewok elder at level 61 and over 3500 power. If anybody can tell me how to record from an iPad, I will post it for others to watch. It’s entertaining, although I can’t imagine anyone using this combo in the squad arena or galactic war unless we’re talking the first few battles. Mgonick78@yahoo.com is my email and if anybody wants to add me, I’m a level 70 and can give you my player ID.

    3
    • At the very least, I’m gonna continue to farm this guy because I achieved a lot of upgrades on him in only a few hours and my other Ewoks are well on their way to advancement. I might create an Ewok team for galactic wars in case I run into some stubborn boards, since I don’t use the Ewok Elder anymore in my top group, usually. 913-452-939 ally code. I got level a level 5 Yoda and MONSTROUS level 5 Kit Fisto and level 7 Luminara Undies with almost 4500 power! I’m kind of a big deal. =) Let’s chat. Add me if you want to use these characters or my fastly improving Chirpa.

      0
  10. Slow + squishy = dead before he can do anything. Every new character going back quite a ways has had turn meter manipulation skills. I could see building a team around that, but this guy is like IG-88 and Maul. One shot gets him out of your hair.

    3
    • Squishy? Yes, but that’s what Elder is for. Slow? Somewhat, but that’s where his leader and specials come in, in addition to the fact that both Teebo and Elder account for the largest chunks of turn-meter fillers.

      Between Teebo’s stealth and Elder’s basic, you’ll likely be getting 2-3 Ewok turns (each) per enemy turn (not counting Dooku) off the bat, then you use Chirpa’s Tribal Unity to help maintain a balance in speed.

      Ewok Squad = slow death. Focus on developing your Elder, since he practically dictates the bulk of your Ewok’s turn-meter gains.

      0
  11. lol. With all the Ewoks assisting they may carry u up the mountain too!

    Just dont drop the soap at base camp, or it may be a painful excursion.

    3
  12. Omg. The unique skill means “Kill me first or we all gonna rape you… with 50% less painfull”

    5
    • hahaha true. he is slow (and for the moment at least, speed kills) but i find the random comments and ratings of this site all commonly bash ole’churpa. this is a solid toon, in my estimation. im not saying i expect to see an ewok team in the top 10…ever, but the reality is; aside from one toon addenda to our arena teams as availability/buffing alters the reality, most people here are now in well into the “making additional teams for galactic war” mode. I would say; training up ewoks now, at least is not a total waste of time.
      Still…slow…is….bad.

      4
      • You guys do see that he gives speed up, all kinds of turn-meter boosts, counters, and assists to his entire team, right? “Slow” doesn’t really seem like an appropriate word to me, considering all of the extra attacks his entire team (including Chirpa) will get.

        Since I’m busy unlocking/upgrading other characters though, I guess he’ll just have to carry my gear up the mountain (hehe).

        Seriously though, my only objection to him is purely based on the fact that I don’t want to play as an ewok. Not that that sort of thing seems to matter in this game; remember that time in the movies when an Ewok, a Jawa, a Tusken Raider, Yoda, and Greedo killed Darth Vader? Me neither.

        0
        • Grraauuggh……great post. But yea it doesnt matter in this game at all. Id say, an ewok team is now a very decent option. Better than nightsisters, at least. But, until proven otherwise; jedi for GW, and speedy-assist toons for arena, will remain all that is needed imo.

          0

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