Coruscant Underworld Police

Coruscant Underworld Police

Light Side

Classes: Support

Description: Controller who attacks frequently.

Synergies: , , , , , ,

How to Acquire and Promote: Data Cards, PvP Arena Shipments

General Consensus Review: Please discuss Coruscant Underworld Police in the comments below and let’s come to a consensus on this character’s performance in Star Wars Galaxy of Heroes.

Character Abilities

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Non-Lethal Takedown – Deal Physical damage to target enemy with a 40% chance to Stun the target for one turn.
Level 7
Non-Lethal Crowd Control – Deal Physical damage to all enemies with a 55% chance to inflict Offense Down for 2 turns.
Level 7
Non-Lethal Specialist – Coruscant Underworld Police gains 20% Potency. In addition, he gains 20% Turn Meter whenever he inflicts a negative status effect.
Ability Upgrades:
LvL 2: +5% Damage
LvL 3: +10% Stun Chance
LvL 4: +5% Damage
LvL 5: +5% Damage
LvL 6: +15% Damage
LvL 7: +5% Damage
LvL 8: +10% Stun Chance
Cooldown: 4
Ability Upgrades:
LvL 2: +5% Damage
LvL 3: +15% Harmful Effect Chance
LvL 4: +5% Damage
LvL 5: Cooldown -1
LvL 6: +5% Damage
LvL 7: +5% Damage
LvL 8: +15% Harmful Effect Chance
Ability Upgrades:
LvL 2: +2.5% Turn Meter Gain
LvL 3: +2.5% Turn Meter Gain
LvL 4: Add 10% Potency
LvL 5: +2.5% Turn Meter Gain
LvL 6: +10% Potency
LvL 7: +2.5% Turn Meter Gain
LvL 8: +10% Potency

Coruscant Underworld Police Stat Increase per Level

The Stars increase the STR, AGI, and INT gains per Level of Training which effects many stats of a character. Please Submit info to help us determine this for Coruscant Underworld Police.

Stars 1* 2* 3* 4* 5* 6* 7*
Strength 1.4 2.1 2.8 3.5 4.2 4.9 5.6
Agility 1.8 2.8 3.7 4.6 5.6 6.5 7.4
Intelligence 1.4 2.1 2.8 3.5 4.2 4.9 5.6

Coruscant Underworld Police 7* Cap Stats & Gear

The balancing efforts are always evolving and so may these stats as patches are issued. Compare Cap stats with other heroes.

STR
AGI
INT
Health
Speed
57090260011282106

B-Dam
S-Dam
S-Dam2
A-Dam
Phy CR
Spec CR
3621229759320

Crit Dam
Armor
Armor Pen
Dodge
Resist
150%160220254

Resist Pen
Deflect Rat
Potency
Tenacity
HP Steal
00%27%51%5%

Coruscant Underworld Police 7* Max Stats & Gear

These are the predicted Max Stats of the Level 90 End Game for long term planning. Very much subject to change. Compare Max stats with other heroes.

STR
AGI
INT
Health
Speed
670110969013812106

B-Dam
S-Dam
S-Dam2
A-Dam
Phy CR
Spec CR
4654287974980

Crit Dam
Armor
Armor Pen
Dodge
Resist
150%18936318

Resist Pen
Deflect Rat
Potency
Tenacity
HP Steal
00%27%51%5%

Coruscant Underworld Police Base Stats

These are the base holo stats this character starts with once unlocked. Compare base stats with other heroes.

STR
AGI
INT
Health
Speed
151915442100

Phy Dam
Phy CR
Armor
Armor Pen
40730

Dodge
Spec Dam
Spec CR
Resist
03601

Resist Pen
Deflect Rat
Crit Dam
Potency
Tenacity
00150%015%

Coruscant Underworld Police Reviews & Ranking

This ranking is an opinionated assessment of a character’s performance and availability as compared to other heroes.

Overall
PvP
GW
Avail
51505055

Feel free to discuss and give your own opinion on Star Wars Galaxy of Heroes Coruscant Underworld Police in the comments below. If anything is incorrect and is different from the ingame character, please do us a favor and submit a character info update.

Average Hero Rating

9 Comments

  1. Useless toon.
    Especially with all the Yodas around.

    1
  2. Since he’s an arena shard character he is easy to get to seven stars. I run a team of all jedi’s with him being the exception, and every sidious I faced dodge most of my attacks, but not the policeman’s. With shards and purple tier gear, he is a strong character in a balanced team. Plus his aoe is good for finishing off characters that are being protected by taunt. Not very high defense, but a normal attack with a high chance to stun is amazing and since it’s normal it factors into phasma’s bonus attacks and others attack with an ally attacks.

    5
  3. Very helpful in AGI Gear Challenge both for his ability to inflict Susceptibility with his Attack (only during Stun) and his Special (during Offense Down duration), and for his ability to sometimes Stun one of the robots, often keeping them from killing any of your characters right after Savage drops everyone to 1HP.

    Also quite helpful against characters who Counter, as they cannot counter while Stunned. Unfortunately, his health is not too high, and at later levels, his debuffs are too often resisted. Still, even at that point he’s a good add to a fodder team toward the end of GW if you need to wipe out a particularly pesky Counter character, as his area Offense Down debuff and a well-timed Stun might allow them to stay alive long enough to get the job done and maybe drain some additional HP before being defeated.

    4
  4. Excellent in the beginning then his utility falls off. Characters build up immunity to his stuns and dots. Which is a shame could be one of the better characters.

    0
    • One more thing. This was and is my favorite toon has a judge dredd vibe please either buff or nerf other toons to make him playable.

      4
  5. One of my backbone characters. I can always seem to finish most games with this guys still holding on. Keeping him at top level will always shoot you straight. And besides all of that….he looks stinkin awesome! Hasbro….figure anytime soon?

    4
  6. Positives: He’s practically necessary if you want to complete the challenge that requires offense down debuff, unless you were the lucky son of a gun that has Obi Wan already.

    Negatives: Resist are typically too high to bother making him an integral part of any composition outside of the challenges. Also, very low health means he can get picked off before this one trick pony even has a turn.

    Bottom-line: A situational specialist. If his health got boosted he’d at least be a considerable addition to many compositions. As it stands, only use him for the challenges.

    0

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