SWGoH Character Abilities and Classes.

Please use this Star Wars Galaxy of Heroes Character abilities database to discover each hero’s Classes, Basic, Special, Leader, and Unique Abilities to find your favorite skills and build a Squad with optimal synergies for your play style.  Each ability is written with the most upgraded description of the skill at current level cap so you can plan according to the best possible version of an ability.  If you wish to know upgrades per level, Stats, Shard locations and more, click on the character link.  Some tips for using this table:

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Name
Classes
Basic Ability
Special Abilities
Leader Ability
Unique Ability
Barriss OffeeLight, Jedi, Healer
Level 8
Invigorating Strike - Deal Physical damage to target enemy with a 45% chance for all allies to recover 6% of Barriss Offee's Max Health.
Level 8
Force Healer - All allies have their current Health percentages equalized (Health equalizing effects ignore Healing Immunity). Then, each ally recovers 15% of their Max Health. In addition Barriss Offee gain defense up for 2 Turns.
Level 8
No One Left Behind - Jedi allies gain 20% Max Health, and other alllies gain half that amount. In addition, Jedi allies heal for 8% of Barriss Offee's Max Health, and other allies heal half that amount.
Level 7
Swift Recovery - Barriss Offee has a 40% chance to dispel one random negative status from each allied Jedi and gain 9% Turn Meter for each effect removed.
Savage OpressDark, Sith, Attacker
Level 8
Staggering Blow – Deal physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit.
Level 8
Overpower – Deal physical damage to target enemy and gain critical chance up and critical damage up for 3 turns on a finishing blow. if the target has 25% health or below, this attack deals massive damage and can't be evaded (instakill)
Level 8
Pain is Weakness – Sith allies gain 65 Defense, and other allies gain half that amount.
Level 7
Brute – Savage Opress gains Offense Up & Defense Up for 1 turn and has a 50% chance to gain 30% Turn Meter whenever he takes damage.
Aayla SecuraLight, Jedi, Support
Level 8
Inspiring Strike - Deal Physical damage to target enemy with a 35% chance to call an ally to Assist. If the assisting ally is a Jedi, they deal 50% more damage.
Level 8
Survivor - Deal Physical damage to target enemy and recover Health equal to 65% of the damage dealt.
Level 8
Jedi Valor - Jedi allies gain 40% Tenacity and recover 10% of their Max Health when they ward off an effect.
Level 7
Superior Risposte - Aayla has 10% critical chance, 65% Counter Chance and +50% Counter Damage. In addition, she has a 100% chance to Stun her target for 1 turn whenever she critically hits.
Count DookuDark, Sith, Support
Level 8
Hindering Press – Deal Physical damage to target enemy with a 50% chance to attack again. If the target is a Jedi, these attacks have a 35% chance to Stun for 1 turn and a 35% chance to inflict Ability Block for 1 turn.
Level 8
Force Lightning – Deal Special damage to target enemy with a 40% chance to Stun for 1 turn, and a 40% chance to stun a random target. The chance of Stun on the primary target is increased to 90% if the primary target is a Jedi.
Level 8
Master Tactician – All allies gain 15% Evasion and gain Offense Up for 2 turn whenever they evade.
Level 7
Flawless Riposte – Count Dooku has a 100% Counter Chance. In addition, he deals 15% more damage and has a 25% chance to gain 45% Turn Meter whenever he attacks outside of his turn.
Old DakaDark, Nightsister, Healer
Level 8
Insightful Blow – Deal Physical damage to target enemy with a 60% chance to stun for 1 turn and a 55% chance to stun a random enemy for 1 turn.
Level 8
Chant of Resurrection – All allies recover Health equal to 30% of Old Daka’s Max health, with a 35% chance to revive defeated allies at 1 Health.
Level 8
Nightsister Elder – Nightsister allies gain 40 Defense and 10% Health.
Level 7
Serve Again – When another ally is defeated, Daka has a 10% chance to revive it with 30% Health and grant it Offense and Defense Up for 1 turn. In addition, revived character gains 20% Turn Meter.
Grand Moff TarkinDark, Human, Empire, Support
Level 8
Grand Moff’s Attack – Deal Physical damage to one target. This attack deals 10% more damage for each living ally.
Level 8
Ultimate Firepower – Deal Special damage to all enemies with a 45% chance to remove 70% of their Turn Meters.

Level 8
Intimidation Tactics – Inflict Offense Down on all enemies for 3 turns and Speed Down for 3 turns on all Rebel enemies. In addition, Tarkin has a 55% chance to gain 50% Turn Meter.
Level 7
Tighten the Grip – Empire allies gain 28 Speed.
Mace WinduLight, Jedi, Human, Tank
Level 8
Invincible Assault – Deal Physical damage to target enemy. If Mace is above 50% Health, this attack deals 50% more damage. If Mace is below 50% Health, he recovers Health equal to 70% of the damage dealt.
Level 8
Smite – Deal Special damage to target enemy and remove all positive status effects.
Level 8
Vapaad – Jedi Allies gain 20% Offense and 9% Critical Chance, and they recover 5% of their max health when scoring a critical hit.
Level 7
Shatterpoint - At the start of each of his turns, Mace has a 45% chance to Expose a random enemy until the end of his turn. In addition, Mace gains 25% Turn Meter whenever he attacks an Exposed enemy.
Obi-Wan Kenobi (Old Ben)Light, Jedi, Human, Tank
Level 7
Elegant Form – Deal Physical damage to target enemy and gain Evasion Up for 2 turns.
Level 7
Mind Tricks – Inflict Ability Block on all enemies for 1 turn and Offense Down for 2 turns, with a 65% chance to remove 60% Turn Meter.
Level 7
Old Jedi Knight – All allies gain 15% Evasion and gain 25% Turn Meter whenever they Evade an attack.
Level 6
If You Strike Me Down – When Old Ben Kenobi is defeated, he grants all allies Evasion, Defense, Speed, Offense, +15% Health, and Defense Penetration, and Critical Damage for 2 Turns.
Plo KoonLight, Jedi, Tank
Level 7
Quelling Blow – Deal Physical damage to target enemy and dispel a random positive status effect on them. If an effect is dispelled, Plo Koon gains Defense Up for 3 turns.
Level 7
Force Judgment – Deal Special damage to all enemies with a 55% chance to inflict Offense Down for 2 Turns.

Level 7
Take Charge – All allies gain Defense Up for 4 Turns. Clone allies also gain 50% turn meter.
Level 6
Overwatch – Each ally has a 50% chance to remove Stealth from each enemy at the start of their turn. If they dispel any enemies, they gain Offense Up for 1 Turn.
General VeersDark, Human, Empire, Support
Level 7
Daring Attack – Deal Physical damage to target enemy with a 40% chance to gain Speed Up for 2 Turns.
Level 7
Ruthless Assault – Deal Special damage to all enemies with a 40% chance to inflict Ability Block for 1 turn. This attack deals 10% more damage for each living Rebel enemy.
Level 7
Imperial Assault Commander – Empire allies gain 26% Offense.
Level 6
Aggressive Tactician – Whenever an enemy is defeated, Veers has a 40% chance to gain 25% Turn Meter, and a 80% chance to gain Offense Up for 2 Turns.
Luminara UnduliLight, Jedi, Attacker
Level 7
Flow of the Force – Deal Physical damage to target enemy with a 35% chance to gain Evasion Up for 2 turns.
Level 7
Force Blast - Deal Physical damage to target enemy and inflict Ability Block for 1 turn.

Level 7
Master Healer's Blessing - Each ally recovers Health equal to 45% of Luminara Unduli's Max Health plus an additional 20% of their Max Health on the start of their next 2 turns.
Level 6
Elegant Steps - Jedi allies gain 13% Evasion and recover Health equal to 6% of Luminara's Max Health at the start of each of their turns. Non-Jedi allies receive half of the Evasion bonus and Heal effect.
Darth MaulDark, Sith, Attacker
Level 7
Raging Storm – Deal Physical damage to target enemy, gain 100% Turn Meter and a 50% chance to gain Offense Up for 2 turns on finishing blow. This attack deals double against Jedi.
Level 7
Whirling Blades – Deal Physical damage to all enemies. This attack deals double against Jedi
Level 6
Dancing Shadows – All Sith allies gain 17.5% Evasion and add +15% Turn Meter on Evade.
Level 6
Power of Hatred – Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter. First Enemy grants 20% Critical Chance, second 20% Evasion, and third 15% Health Recover on hit.
Darth SidiousDark, Sith, Attacker
Level 7
Deathstroke – Deal Physical damage to target enemy and inflict Healing Immunity for 3 turns. This attack has a 25% chance to ignore the target’s Armor.
Level 7
Demoralizing Blows - Deal Physical damage to all enemies and inflict Damage over Time for 2 Turns. This attack inflicts an additional Damage over Time effect on Critical Hit.
Level 7
Unlimited Power - All allies gain 14% Critical Chance and 20% Critical Damage.
Level 6
Sadistic Glee – Darth Sidious recovers 17.5% of his Max Health whenever any unit is defeated, with a 25% chance to also gain 50% Turn Meter. In addition, he has +35% Evasion against Jedi attacks.
Poggle the LesserDark, Geonosian, Support
Level 7
Quash – Deal Physical damage to target enemy with a 60% chance to inflict Ability Block for 1 turn.
Level 7
Droid Assault – All allies gain Offense Up for 3 turns. In addition, Droid allies gain Speed Up for 3 turns and Poggle the Lesser has a 25% chance to gain 40% Turn Meter.
Level 7
Machine Overlord – Droid and Geonosian allies gain 25% Offense.
Level 6
Metal Hive – Poggle the Lesser gains 6% Evasion for each living Droid ally. In addition, Poggle the Lesser gains 25% Turn Meter on Evade.
Clone Wars ChewbaccaLight, Scoundrel, Tank
Level 7
Bowcaster – Deal Physical damage to target enemy with a 40% chance to remove 50% Turn Meter on hit.
Level 7
Wookiee Rage – Chewbacca Taunts for 1 Turn and has a 100% chance to gain 30% Health up for 2 turns on use.

Level 6
Defiant Roar – Chewbacca recovers 40% of his Max Health and gains Defense Up for 3 Turns, with a 25% Chance to gain 25% Turn Meter.
Level 7
Wookiee Resolve – All allies gain +50 Defense with a 50% chance to gain Defense Up for 2 turns when attacked.
Asajj VentressDark, Nightsister, Support
Level 7
Cruel Strike – Deal Physical damage to target enemy with a 35% chance to Stun for 1 turn.
Level 7
Strike Fear – Dispel all positive status effects from all enemies. Asajj recovers 40% of her Max Health, plus an additional 7% for each effect dispelled this way and has a 50% chance to remove 10% Turn Meter.

Level 7
Endless Wrath – Deal Special damage to all enemies and refresh all cooldowns on a finishing blow.
Level 6
Nightsister Swiftness – Nightsister allies gain 26 Speed and have a 25% chance to remove 10% Turn Meter when they damage an enemy.
Level 6
Rampage – Whenever any ally or enemy is defeated, Asajj Ventress gains Offense and Critical Chance Up for one action, with a 25% chance to also gain 32.5% Turn Meter.
Jedi ConsularLight, Jedi, Healer
Level 7
Saber Strike – Deal Physical damage to target enemy with a 25% chance to reduce all cooldowns by 1 on use.
Level 7
Jedi Healing – Each ally recovers Health equal to 40% of Jedi Consular’s Max health with a 25% chance to gain 25% Turn Meter on use.

Level 7
Attack as Defense – Deal Special damage to target enemy and recover Health equal to 30% of the damage dealt. This attack has a 25% chance to ignore the target's armor.
JawaLight, Jawa, Attacker
Level 7
Exploit Weakness – Deal Physical damage to target enemy with a 25% chance to inflict Speed Down for 2 turns. This attack deals 35% more damage to enemies suffering from a negative status effect.
Level 7
Stun Surprise – Deal Special damage to all enemies with a 75% chance to Stun Droids for 1 turn.
Level 7
Ambush Tactics – Jawa gains 6% Evasion for each living Jawa ally.In addition, Jawa gains 25% Turn Meter on Evade.
TaliaDark, Nightsister, Healer
Level 7
Draining Strike – Deal Physical damage to target enemy and recover Health equal to 100% of the damage dealt.
Level 7
Water of Life – Talia consumes 20% of her Max Health. Each other ally recovers 40% of their Max health and gains 30% Turn Meter. Talia has a 40% chance to also gain 25% Turn Meter.

Level 7
Harrowing Assault – Deal Special damage to target enemy and inflict Damage Over Time for 3 Turns.
Level 6
Nightsister Nimbleness - Nightsister allies gain 15% Evasion and other allies gain half that amount. When an ally evades they have a 50% chance to recover 5% of their Max Health.
IG-100 MagnaGuardDark, Droid, Tank
Level 7
Electrostaff Assault – Dealt Physical damage to target enemy with a 60% chance to inflict Offense Down for 2 turns.
Level 7
Disruption – Deal Physical damage to all enemies with a 50% chance to remove 30% Turn Meter for each Jedi enemy, plus an additional 35% for each enemy that Evades this attack.
Level 7
Subdue then Strike – Magnaguard has +45% Counter Chance. In addition, MagnaGuard gains Speed Up at the start of each of its turns if it hasn't been damage since the end of its next turn. If it already has speed up, it also gains offense up.
Royal GuardDark, Empire, Tank
Level 7
Force Pike – Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, this attack has an 80% chance to also Stun the target for 1 turn.
Level 7
Imperial Phalanx – All allies gain Defense Up for 2 turns and Empire allies gain Health Up for 2 turns. Royal Guard has a 25% chance to gain 35% Turn Meter.
Level 7
Unyielding Defender – At the end of each turn, if any other ally took damage that turn, Royal Guard gains 15% Turn Meter and recovers 4% Health. In addition, Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
Clone Sergeant - Phase 1Light, Human, Clone Trooper, Attacker
Level 7
Z-6 Rotary Blaster – Deal Physical damage to target enemy with a 50% chance to gain 50% Turn Meter on Critical Hit.
Level 7
Suppressive Fire – Deal Physical damage to all enemies and remove 50% of their Turn Meters.
Level 7
Concentrated Fire – Cone Sergeant Phase 1 gains 4.5% Critical Chance for each living Clone ally. In addition, he has +10% Critical Damage and a 50% chance to gain Offense Up for 2 turns whenever he critically hits.
SnowtrooperDark, Human, Empire, Attacker
Level 7
Assault Shock Troops – Deal Physical damage to target enemy with a 35% chance to inflict Ability Block for 1 turn.
Level 7
Overwhelming Assault – Deal Physical damage to all enemies and gain Offense Up for 2 turns on a finishing blow.
Level 7
Assault Training – Snowtrooper gains 25% Turn Meter whenever any unit is defeated, and other Empire allies gain half that amount.
URoRRuR'R'RDark, Tusken, Support
Level 7
Gaffi Stick Slam – Deal Physical damage to target enemy with a 45% chance to Stun for 1 turn.
Level 7
Single File to Hide Their Numbers – Tusken allies gain 100% Turn Meter.
Level 6
Tusken Chief – Tusken allies gain 50 Defense, and other allies gain half that amount.
Level 7
Ambush Instincts – URoRRuR’R’R gains Offense Up for 3 turns whenever an enemy is Stunned.
Eeth KothLight, Jedi, Support
Level 7
Breach – Deal Physical damage to target enemy and inflict Defense Down for 3 turns if the target is a Droid.
Level 7
Force Push – Deal Special damage to target enemy with a 75% chance to Stun for 1 turn and a 100% chance to inflict Ability Block for 3 turns if the target is a Droid.
Level 6
Stalwart Jedi Defender – Jedi allies gain 55 Defense.
Level 7
Anti-Droid Specialist – Eeth Koth has +35% Critical Chance and 15% Critical Damage when attacking Droids.
Ewok ScoutLight, Ewok, Attacker
Level 7
Ewok Ambush – Deal Physical damage to target enemy and has a 40% chance to remove 50% Turn Meter on hit.
Level 7
Rushing Attack – Deal Physical damage to target enemy with an additional 50% chance of a Critical Hit.
Level 7
Tribal Tactics – Ewok Scout gains 5% Evasion for each living Ewok ally and adds 25% Turn Meter on Evade.
DathchaLight, Jawa, Support
Level 7
Hit and Run – Deal Physical damage to target enemy with a 40% chance to gain Stealth for 2 turns.
Level 7
Scout Instincts – Deal Special damage to all enemies with a 35% chance to inflict Ability Block for 1 turn and a 50% chance to Stun Droids for 1 turn.
Level 7
Decommission – Whenever an ally damages a Droid, they have a 80% chance to inflict Defense Down for 2 Turns and 25% chance to remove 25% Turn Meter on Hit.
Level 6
Droid Hunter – Dathcha gains 4% Critical Chance for each living jawa ally. In addition, he has +15% Critical Damage.
Hoth Rebel SoldierLight, Rebel, Support
Level 7
Cover Fire – Deal Physical damage to target enemy with a 55% chance to inflict Offense Down for 2 Turns.
Level 7
Hold the Line – Taunt and grant Rebel allies Defense Up for 3 Turns. In addition, Hoth Rebel has a 35% chance to also gain 25% Health Up for 3 turns
Level 7
Rebel Momentum – Hoth Rebel Soldier gains Defense Up for 2 turns whenever an Empire enemy is defeated. In addition, at the start of each turn, Hoth Rebel Soldier recovers 20% of his Max Health if he has a Defense Up effect and 25% Counter Chance.
CT-5555 FivesLight, Human, Clone Trooper, Tank
Level 7
Dual DC-17 Blasters – Deal physical damage to target enemy and inflict Speed Down for 2 turns.
Level 7
Combined Fire – Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Clone, both attackers deal 50% more damage.
Level 7
Veteran Clone Trooper – Clone allies gain 55 Defense and other allies gain half that amount.
Level 6
Tactical Awareness – Fives has 70% Counter Chance and +50% Counter Damage.
IG-88Dark, Droid, Attacker
Level 7
Mortal Wound – Deal Physical damage to target enemy with a 45% chance to inflict Healing Immunity for 2 Turns.
Level 7
Rapid Fire – Deal Physical damage to all enemies with a 55% chance to inflict Ability Block for 1 Turn.
Level 7
Resourceful Pursuer – All allies gain 20% Critical Chance.
Level 6
Adaptive Aim Algorithm – IG-88 has +45% Critical Damage and deals 15% more damage for each enemy suffering a negative status effect.
IG-86 Sentinel DroidDark, Droid, Attacker
Level 7
Precision Strike – Deal Physical damage to target enemy with an additional 50% chance of a Critical Hit.
Level 7
Assassin Droid Tactics – Deal Physical damage to target enemy and call a random ally to assist. If the assisting ally is a Droid, both attackers have an additional 75% Critical Damage.
Level 7
Droid Squad Tactics – IG-86 gains 4.5% Critical Chance for each living Droid ally. In addition, he has +15% Critical Damage.
Biggs DarklighterLight, Rebel, Support
Level 7
Cadet's Aim - Deal Physical damage to target enemy with a 50% chance to gain Critical Chance Up for 2 turns.
Level 7
Comrade-in-Arms - Deal Physical damage to target enemy and call an Assist with an additional 75% Chance of a Critical Hit.
Level 7
Adrenaline Rush - Biggs Darklighter gains 100% Turn Meter and Evasion Up for 3 Turns after suffering a Critical Hit.
Jedi Knight GuardianLight, Jedi, Tank
Level 7
Saber Sweep - Deal Physical damage that has a 40% chance to inflict Offense Down for 2 Turns on hit.
Level 7
Saber Throw - Deal Physical damage to all enemies with a 40% chance to inflict Ability Block for 1 turn. This chance is increased to 100% on a Critical Hit. In addition, Jedi Knight Guardian gains Defense Up for 2 turns.
Level 7
Defend the Order - While below 50% Health, Jedi Knight Guardian has +20% Tenacity and recovers 15% of her Max Health at the start of each of her turns.
Darth VaderDark, Human, Sith, Empire, Attacker
Level 7
Terrifying Swing – Deal Physical damage to target enemy with 65% chance to inflict Ability Block for 1 Turn. Jedi targets cannot Evade or Resist the effects of this attack.
Level 7
Force Crush – Deal Physical damage to all enemies and inflict 3 Damage Over Time effects for 2 rounds.

Level 7
Culling Blade – Deal Physical damage to target enemy and dispels all negative status effects on them. This attack deals 40% more damage for each effect dispelled and grants 100% Turn Meter on a finishing blow.


Level 6
Inspiring Through Fear – Empire allies gain 27.5% Offense and have a 25% chance to remove 10% Turn Meter on hit.
Ewok ElderLight, Ewok, Healer
Level 7
Guiding Strike – Deal Physical damage to target enemy with a 60% chance to gain 50% Turn Meter and to grant other Ewok allies half that amount.
Level 7
Tribal Healer – All allies recover Health equal to 25% of Ewok Elder’s Max Health and lose all negative status effects, with a 30% chance to revive defeated allies at 10% Health.

Level 7
Power of the Forest – Revive a random defeated ally at 40% Health with a 40% chance for Ewok Elder to gain 45% Turn meter.



LobotLight, Rebel, Human, Support
Level 7
Calculated Aggression – Deal Physical damage to target enemy with a 80% chance to inflict Defense Down for 2 Turns.
Level 7
Optimize – Dispel all negative status effects from all allies. Each ally recovers 7% of their Max Health for each effect dispelled this way and Lobot gains 8% Turn Meter for each living Droid ally.
Level 6
Cloud Computing – Droid allies gain 23 Speed and 10% Potency.
Level 7
Parallel Processing – Lobot gains 6% Speed and 2% Tenacity for each living Droid ally.
Ima-Gun DiLight, Jedi, Support
Level 7
Sunder – Deal Physical damage to target enemy with a 25% chance to inflict Defense down for 2 Turns. This attack deals 100% more damage to Droids.
Level 7
Rebuke – Deal Physical damage to target enemy and grant all allies Defense Up for 2 Turns.
Level 7
Jedi Strategist – All allies gain 30 Defense and Jedi allies gain 35% Counter Chance.
Level 6
Last Stand – Ima-Gun Di recovers 14% of his Max health per turn for 3 turns whenever he suffers a Critical Hit.
Hoth Rebel ScoutLight, Rebel, Attacker
Level 7
Bold Maneuvers – Deal Physical damage to target enemy with a 25% Chance to gain 25% Turn Meter for all allies.
Level 7
Rebel Assault – Deal Physical damage to target enemy with a 40% chance to Stun for 1 turn. In addition, gain 100% Turn Meter on a Critical Hit.
Level 7
Hope of the Alliance – Hoth Rebel Scout gains 45% Turn Meter whenever an Empire enemy is defeated.
Boba FettDark, Scoundrel, Tank
Level 7
Execute – Deal Physical damage to target enemy and gain 30% Turn Meter on a finishing blow.
Level 7
Death from Above – Deal Physical damage to all enemies with a 80% chance to inflict Ability Block for 1 turn.
Level 7
Dead or Alive – All allies gain 50% Critical Damage.
Level 6
Mandalorian Resolve – Boba Fett has a 30% chance to revive at 30% Health whenever he is defeated. In addition, Boba Fett gains Evasion Up for 3 Turns whenever an ally is defeated.
HK-47Dark, Droid, Support
Level 7
Superior Firepower - Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 3 turns.
Level 7
Meatbag Mayhem - Deal Physical damage to all enemies with a 25% chance each to inflict Ability Block, Speed Down, Offense Down, and Defense Down for 1 turn. This chance is doubled against Jedi.
Level 7
Assassin Protocol - Droid allies gain 30% Critical Chance and gain 30% Turn Meter on a Critical Hit.
Level 6
Reconstruction - HK-47 has a 75% chance to Revive with 27.5% Health the first time he is defeated.
StormtrooperDark, Empire, Attacker
Level 7
Imperial Marksmanship - Deal Physical damage to target enemy. This attack has high damage variance.
Level 7
Stormtrooper Bravado - Taunt for 2 turns, grants Empire allies Defense Up for 3 turns. In addition, Stormtrooper gains 50% chance to remove 10% Turn Meter from each enemy whenever he is damaged while Taunting.
Level 6
Wall of Stormtroopers - Stormtrooper gains 12% Defense for each living Empire ally.
Tusken RaiderDark, Tusken, Attacker
Level 7
Rifle Shot – Deal Physical damage to target enemy with a 40% chance to remove 50% Turn Meter on hit.
Level 7
Tusken Ambush – Deal Physical damage to target enemy and call a random ally to Assist. If the Assisting ally is a Tusken, both attackers deal 75% more damage.
Level 7
Strength in Numbers – Tusken Raider gains 13% Offense for each living Tusken ally.
Ahsoka TanoLight, Jedi, Attacker
Level 7
Energetic Slash – Deal Physical damage to target enemy and Ahsoka recovers Health equal to 10% of her Max Health, increased to 15% on a Critical hit.
Level 7
Protective Maneuver – Deal Physical damage to target enemy. If the target had 50% Health or more, all allies recover Health equal to 20% of Ahsoka's Max Health; otherwise, this attack deals 50% more damage.
Level 7
Quick Steps – Jedi and Nightsister allies gain 14% Evasion. Ahsoka Tano gains 15% Turn Meter whenever she Evades an attack.
Level 6
Daring Padawan – Ahsoka has +45% Health, +45 Speed, and +10% Critical Chance. Whenever she suffers a Critical Hit, she loses one of these effects (in reverse order). Whenever she scores a finishing blow, she regains all of them.
Cad BaneDark, Scoundrel, Support
Level 7
Gun Slinger – Deal Physical damage to target enemy with a 55% chance to attack again.
Level 7
Stun Glove – Deal unavoidable Physical damage to target enemy and Stun for 1 turn. In addition, remove 20% Turn Meter, or 100% Turn Meter if the target is a Jedi.
Level 7
Hunter’s Reflexes – Scoundrel allies gain 17.5% Evasion and gain 25% Turn Meter whenever they Evade.
Level 7
Jedi Hunter – Cad Bane has +35% Critical Chance and 15% Critical Damage when attacking Jedi enemies.
TeeboLight, Ewok, Tank
Level 7
Stealth Takedown – Deal Physical damage to target enemy. If Teebo is Stealthed, also remove 75% Turn Meter.
Level 7
Ewok Scramble Tactics – Ewok allies gain 100% Turn Meter and Teebo gains Stealth for 3 Turns.

Level 7
Bring Low – Deal unavoidable Physical damage to target enemy and remove all positive status effects. If any effects are removed, also remove 30% Turn Meter.
Level 7
Guerrilla Warefare – Allies have a 55% chance to gain Stealth for 1 turn at the beginning of their turns and a 25% Chance to gain 25% Turn Meter at the end of their turns.
Coruscant Underworld PoliceLight, Support
Level 7
Non-Lethal Takedown – Deal Physical damage to target enemy with a 40% chance to Stun the target for one turn.
Level 7
Non-Lethal Crowd Control – Deal Physical damage to all enemies with a 55% chance to inflict Offense Down for 2 turns.
Level 7
Non-Lethal Specialist – Coruscant Underworld Police gains 20% Potency. In addition, he gains 20% Turn Meter whenever he inflicts a negative status effect.
Geonosian SoldierDark, Geonosian, Attacker
Level 7
Aggressive Advance - Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 3 turns.
Level 7
Swarm - Deal Physical damage to target enemy and call an Assist. If the Assist is a Geonosian Character then provide a damage bonus to both attackers.
Level 7
Hive Tactics - Geonosian allies gain 9% Critical Chance. Geonosian Soldier gains 30% Turn Meter when scoring a Critical Hit.
Nightsister InitiateDark, Nightsister, Attacker
Level 7
Slice Open - Deal Physical damage to target enemy. On a Critical Hit, inflict Damage Over Time for 2 turns.
Level 7
Cut Down - Deal Physical damage to target enemy with an additional 70% chance of a Critical Hit.

Level 7
Severing Strike - Deal Physcial damage to target enemy with a 60% chance to render the target immune to positive status effects for 2 turns.
GreedoDark, Scoundrel, Attacker
Level 7
Who shot first? – Deal Physical damage to target enemy with a 30% chance to gain Evasion Up for 2 turns.
Level 7
Thermal Detonator – Place Thermal Detonators on all enemies that explode after 2 Turns with a 25% chance for Greedo to gain 25% Turn Meter.
Level 6
Ambuscade – Scoundrel allies gain 45% Critical Damage.
Level 7
If at First You Don’t Succeed – Greedo has +10% Critical Chance and a 50% chance to attack again whenever he scores a Critical Hit.
Mob EnforcerDark, Scoundrel, Tank
Level 7
Dirty Fighting - Deal Physical damage to target enemy with a 80% chance to inflict Defense Down for 2 turns.
Level 7
Thermal Detonator - Place a Thermal Detonator on target enemy that explodes after 2 Turns with a 25% chance for Mob Enforcer to gain 25% Turn Meter.
Level 7
Underworld Moxie - Mob Enforcer gains 15% Maximum Health Up per living Scoundrel ally. In addition, whenever an ally falls below 30% Health, there is a 55% chance Mob Enforcer will gain Offense Up for 2 Turns.
Kit FistoLight, Jedi, Attacker
Level 7
Lightsaber Mastery - Deal Physical damage to target enemy with a 30% chance to attack again.
Level 7
Turn the Tide - Deal Physical damage to all enemies with a 55% chance to grant all allies Potency Up for 2 Turns.
Level 7
Jedi Protector - All allies gain 25% Tenacity and Jedi allies gain 35 Defense.
Level 6
Superior Bladework - Kit Fisto has 35% Counter Chance and +15% Offense.
Nightsister AcolyteDark, Nightsister, Healer
Level 7
Strike from the Shadows - Deal Physical damage to target enemy with a 40% chance to gain Stealth for 2 turns.
Level 7
Sacrificial Magicks - Deal Special damage to target enemy. On a finishing blow, gain 25% Turn Meter and remove all negative status effects from all allies.
Level 7
Thrill of Victory - Nightsister Acolyte has +10% Critical Chance and recovers 20% of her Max Health when scoring a Critical Hit.
Princess LeiaLight, Rebel, Attacker
Level 7
Hair Trigger - Deal Physical damage to target enemy with a 55% chance to attack a second time and a 40% chance to attack a third time.
Level 7
Rebel Tactics - Gains Stealth and 25% Critical Hit Damage for 3 Turns. In addition, 55% chance to gain Offense Up for 3 Turns.
Level 7
Heart of the Rebellion - Rebel allies gain 18% Critical Chance.
Level 6
Against All Odds - Whenever Princess Leia attacks, she has a 55% chance to grant all allies Critical Chance Up for 2 turns, and a 40% chance to recover 5% of her Maximum Health.
Qui-Gon JinnLight, Jedi, Support
Level 7
Quick Strike – Deal Physical damage to target enemy with a 65% chance to gain 30% Turn Meter.
Level 7
Harmonious Assault – Deal Special damage to target enemy and call an ally to Assist. The Assisting ally deals 75% more Damage.

Level 7
Humbling Blow – Deal Special damage to target enemy and remove all positive status effects. If an effect is dispelled, all allies gain Offense Up for 2 turns.
Level 7
Agility Training – Jedi allies gain 25 Speed.

UgnaughtLight, Support
Level 7
Break Open – Deal Physical damage to target enemy. This attack deals 100% more damage to Droids.
Level 7
Droid Experts – Deal Special damage to all enemies with a 60% chance to Stun Droids for 1 turn.
Level 6
One Step Ahead – Ugnaught gains 8% Evasion for each Droid enemy and gains 25% Turn Meter whenever he Evades and attack.
Admiral AckbarLight, Rebel, Support
Level 7
Quick Shot – Deal Physical damage to target enemy with a 55% chance to gain 30% Turn Meter.
Level 7
It’s a Trap! – Dispell all negative status effects from all allies. Each ally recovers 9% of their Max Health for each effect dispelled this way. Admiral Ackbar has a 25% chance to gain 25% Turn Meter.

Level 7
Tactical Genius – A random ally gains 100% Turn Meter and 40% Defense Penetration for 1 Turn.
Level 6
Rebel Coordination – Rebel allies gain +23 Speed and 10% Tenacity.
Nute GunrayDark, Scoundrel, Attacker
Level 7
Cowardly Shot - Deal Physical damage to target enemy with a 55% chance to gain Stealth for 1 turn.
Level 7
Grenade Toss - Place a Thermal Detonator on target enemy that explodes afer 3 turns, dealing damage to the affected target and 50% of that amount to all other enemies.
Level 7
Backroom Subterfuge - Stealthed allies gain 55% Critical Chance and gain 25% Turn Meter on a Critical hit.
Level 6
Shrewd Tactics - Nute Gunray gains 3.5% Defense for each living ally, and has 65% Critical Chance while Stealthed.
Stormtrooper HanLight, Tank, Rebel
Level 7
Wary Shot - Deal Physical Damage to target enemy with a 40% chance to gain 35% Turn Meter. This attack has high damage variance.
Level 7
Draw Fire - Han taunts for 3 turns, and all other allies gain 30% Turn Meter. In addition, all other allies gain 20% Turn Meter when Han is damaged.
Level 6
Plan B - All allies gain 35 Defense while above 50% Health and 30% Offense while below 50% health.
Level 6
Bluff - Han has a 25% chance to remove 25% Turn Meter from each enemy at the start of each of his turns. In addition, Han has a 25% chance to remove 10% Turn Meter from each enemy when he is damaged.
Luke SkywalkerLight, Attacker, Rebel
Level 7
Frontier Marksmanship - Deal Physical Damage to target enemy. If this attack scores a Critical Hit, gain 30% Turn Meter and inflict Damage Over Time for 3 Turns.
Level 7
Bullseye - Deal Physical damage to target enemy. If this attack scores a Critical hit, Stun them for 1 turn and inflict Defense Down for 2 turns.
Level 6
A New Hope - All allies gain 41% Tenacity.
Level 6
Draw a Bead - Luke has a 32% chance to gain Critical Chance Up for 2 turns at the start of each of his turns.
Jedi Knight AnakinLight, Jedi, Human, Attacker
Level 7
Deft Bladework - Deal Physical damage to target enemy with a 40% chance to inflict Healing and Buff Immunity for 2 turns.
Level 7
Smite - Deal Physical damage to all enemies and grant allies Offense Up for 2 turns if an enemy is killed.
Level 6
Lead from the Front - Jedi allies gain 24% Offense.
Level 6
Righteous Fury - Whenever an ally is defeated, Anakin gains 90% Turn Meter and his next attack deals 50% more damage.
Lando CalrissianLight, Scoundrel, Human, Attacker
Level 7
Gambler's Shot - Deal Physical damage to target enemy. This attack has high damage variance and an additional 25% chance of scoring a Critical Hit.
Level 7
Double Down - Deal Physical Damage to all enemies. If this attack scores more than one Critical Hit, its cooldown is reset and it deals 75% more damage on its next use.
Level 6
Fast and Loose - Scoundrel allies gain 13 Speed and 29% Critical Damage.
Level 6
High Roller - Lando has +13% Critical Chance, and gains Critical Chance Up for 2 turns when he scores a Critical Hit.
First Order StormtrooperDark, First Order, Human, Tank
Level 7
Hindering Shot - Deal Physical damage to target enemy with a 45% chance to inflict Speed Down for 1 turn. This chance is doubled if First Order Stormtrooper has Advantage.
Level 7
The Order Relentless - First Order Stormtrooper gains Advantage and Defense Up for 3 turns with a 25% chance to gain 40% Turn Meter.
Level 6
Return Fire - First Order Stormtrooper has 60% Counter Chance.
First Order TIE PilotDark, First Order, Human, Attacker
Level 7
Double Tap - Deal physical damage to target enemy with a 45% chance to attack again. This chance is doubled if First Order Pilot has advantage.
Level 7
Gun Down - Deal physical damage to target enemy with an additional 40% chance of a critical hit. This chance is doubled if First Order Pilot has advantage.
Level 6
Keen Eye - First Order Pilot has a +12.5% Critical Chance and +20% Critical Damage, and gains advantage for 3 turns whenever an enemy falls below 50% health
Resistance PilotLight, Resistance, Human, Attacker
Level 7
Hip Fire - Deal Physical damage to target enemy with a 55% chance to gain 20% Turn Meter.
Level 7
Outmaneuver - Deal Physical damage to target enemy with a 50% chance to Expose them for 2 turns and a 65% chance to gain Foresight for 2 turns.
Level 7
Guerilla Tactics - Resistance Pilot has +5% Critical Chance and +5% Evasion, and gains 22.5% Turn Meter whenever they Evade or score a Critical Hit.
Resistance TrooperLight, Resistance, Human, Attacker
Level 7
Flush Out - Deal Physical damage to target enemy with a 50% chance to Expose them for 3 turns.
Level 7
Opportune Strike - Deal Physical damage to target enemy with a 50% chance of inflicting Speed Down for 2 turns. This ability's cooldown is reduced by 2 if the target is suffering any negative status effects.
Level 6
Guerilla Tactics - Resistance Trooper has +10% Potency and gains 50% Turn Meter whenever an enemy becomes Exposed.
Kylo RenDark, Human, First Order, Attacker
Level 7
Ragged Cut - Deal Physical damage to target enemy with a 55% chance to inflict Healing Immunity for 1 turn and a 75% chance to inflict Damage Over Time for 2 turns.
Level 7
Lash Out - Deal Physical damage to all enemies and gain Retribution for 1 Turn.

Level 6
Outrage - Deal Physical damage to target enemy. This attack deals 75% more damage if Kylo is below 50% Health.
Level 7
Unstoppable - Kylo has a 45% chance to reset his cooldowns whenever he is damaged.
FinnLight, Tank, Resistance, Human
Level 7
Crack Shot - Deal Physical damage to target enemy. This attack deals 65% more damage to enemies that haven't already been struck by it.
Level 7
Hold the Line - Finn gains Advantage and Defense Up for 2 turns. In addition, he recovers 10% of his Max Health at the start of his next 2 Turns.

Level 7
Takedown - Deal Physical damage to target enemy with a 85% chance to Expose them for 2 turns and a 65% chance to Stun them for 1 Turn.
Level 6
Balanced Tactics - Resistance allies gain 22% Offense and 35 Defense, and other allies gain half that amount.
Captain PhasmaDark, First Order, Support, Human
Level 7
Onslaught - Deal Physical Damage to target enemy. This attack deals 65% more damage if Phasma has Advantage.
Level 7
Victory March - All allies gain 50% Turn Meter and Advantage.

Level 7
Fusillade - Deal Physical damage to all enemies with a 75% chance to inflict Speed Down for 2 Turns.
Level 6
Fire at Will - Whenever an ally attacks, they have a 18% chance to call a random ally to Assist, dealing 15% less damage. This chance is doubled if the attacking ally is First Order.
Poe DameronLight, Tank, Resistance, Human
Level 7
Challenging Shot - Deal physical damage to target enemy with a 40% chance to inflict Offense Down for 2 Turns. This chance is doubled if the target is suffering any negative status effects.
Level 7
Resistance Bravado - Taunt for 2 turns and remove 25% Turn Meter from each enemy, with a 50% chance to Expose all enemies for 2 turns.
Level 7
Ace of the Resistance - Resistance allies gain 25% Offense and 15% Potency.
Level 6
Stand Firm - Poe has +19% Tenacity and recovers 7.5% of his Max Health whenever he resists a negative status effect.
First Order OfficerDark, Support, First Order, Human
Level 7
Capitalize - Deal Physical damage to target enemy. This attack deals 20% more damage for each ally that has Advantage.
Level 7
Marching Orders - A random ally gains 100% Turn Meter and Advantage for 2 turns. If that ally is First Order, they also gain Offense Up for 3 Turns.

Level 7
Pinning Shot - Physical damage to target enemy with a 70% chance to remove 50% Turn Meter. If any Turn Meter is removed this way, each ally gains 15% Turn Meter.
ReyLight, Attacker, Resistance, Human
Level 7
Shifting Strike - Deal Physical damage to target enemy with a 40% chance to gain Foresight for 2 Turns.
Level 7
Leverage - Deal Physical Damage to target enemy. In addition, Rey gains Foresight for 2 turns if she doesn't have any positive status effects, and Offense Up for 3 turns if she does.

Level 7
Flurry of Blows - Deal Physical damage to target enemy twice, with a 55% chance to deal damage a third time. If Rey has any positive status effects, she will deal damage one additional time. Hits after the first deal reduced damage.
Level 6
Focused Strikes - Rey has +23% Offense as long as she doesn't have any negative status effects.
Grand Master YodaLight, Support, Jedi
Level 7
Ataru - Deal Physical Damage to target enemy. If that enemy has more than 50% Health, Yoda gains 25% Turn Meter and Foresight for 2 turns.
Level 7
Masterstroke - Deal Special damage to all enemies. In addition, for each positive status effect an enemy has, Yoda gains that effect for 3 turns.

Level 7
Unstoppable Force - Deal Special damage to target enemy with a 65% chance to remove 40% Turn Meter. If that enemy had less than 50% Health, they are also Stunned for 1 Turn.

Level 6
Battle Meditation - Yoda gains Tenacity Up for 2 turns, then grants each other ally every positive status effect he has for 2 turns, with a 40% chance to also grant Yoda 30% Turn Meter.
Level 6
Grand Master's Guidance - Jedi allies gain 22.5% Tenacity, and gain 25% Turn Meter whenever they Resist a negative status effect.
CT-7567 RexLight, Clone Trooper, Human, Support
Level 7
Impeding Shot - Deal Physical damage to target enemy with a 85% chance to remove 25% Turn Meter.
Level 7
Squad Discipline - Dispel all negative status effects on all allies and grant them Tenacity Up for 2 Turns. Clone allies gain 60% Turn Meter, plus an additional 10% Turn Meter for each effect dispelled this way, and other allies gain half that amount.

Level 7
Subdue - Deal Physical damage to target enemy, plus bonus damage equal to 20% of target's Maximum Health.
Level 6
Brothers in Arms - Clone allies gain 18% Max Health, and other allies gain half that amount. In addition, whenever an ally suffers a Critical Hit, all Clone allies gain 15% Turn Meter, and other allies gain half that amount.
General GrievousDark, Attacker, Droid
Level 7
Furious Assault - Deal Physical Damage to target enemy. This attack can't be evaded or countered.
Level 7
Grievous Wounds - Deal Physical damage to all enemies with a 50% chance to inflict healing immunity for 1 turn.

Level 7
Sinister Laugh - Inflict health down on all enemies for 2 turns, with a 40% chance to remove 30% turn meter. This chance is doubled against Jedi Enemies.

Level 6
Daunting Presence - All enemies have -17.5% Critical Chance and -20% critical damage.
Level 6
Tactical Retreat - Grievous has +9% max health for each living droid ally. in addition, whenever grievous falls below 50% health, he will dispel all negative status effects on himself and force a random ally to taunt for 1 turn if no ally is currently taunting for him. if he does, that ally also gains 100% turn meter.
MagmatrooperDark, Attacker, Empire, Human
Level 7
Line of Fire - Deal Physical Damage to target enemy with a 50% chance to damage another random target. The secondary attack deals 35% less damage.
Level 7
Thermal Imploder - Deal Physical Damage to all enemies and remove 30% Turn Meter, with a 40% chance to remove another 30% Turn Meter. This attack ignores Armor.
Level 7
Hazard Training - Magmatrooper has +25% Tenacity and gains 60% Turn Meter whenever he Resists or suffers a negative status effect.
Chief ChirpaLight, Ewok, Support
Level 7
Bounding Strike - Deal physical damage to target enemy. in addition, chirpa gains 35% turn meter if that enemy had more than 50% turn meter.
Level 7
Ancestral Secrets - All allies recover 15% of their max health at the start of their next 2 turns. ewok allies also gain retribution for 2 turns, and recover health for 1 additional turn.

Level 7
Tribal Unity - Grant all allies speed up for 2 turns, then call three random ewok allies and one other random ally to assist. these assists deal 50% less damage.
Level 6
Simple Tactics - Ewok allies gain 18% turn meter and deal 10% more damage whenever they perform a basic attack. these effects are halved for other allies.
Tusken ShamanDark, Tusken, Healer
Level 7
Desert Toxins - Deal physical damage to target enemy and inflict damage over time for 2 turns. this attack inflicts an additional damage over time effect if that target was already suffering a negative status effect.
Level 7
Rite of Savagery - All allies gain offense up for 1 turn and recover health equal to 20% of tusken shaman's max health, plus an additional 5% for each enemy suffering a damage over time effect.
Level 7
Master Storyteller - Whenever any unit is defeated, all tusken allies gain 20% turn meter and and recover 10% of their max health.

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