Poe Dameron

Poe Dameron

Light Side

Classes: Tank, Resistance, Human

Description: Resistance tank with a Taunt that inflicts Expose for big reversals.

Synergies: , , , , , , , , , , ,

How to Acquire and Promote: Data Cards, Light Side 7-B, Dark Side 7-A, Cantina Shipments

General Consensus Review: Please discuss Poe Dameron in the comments below and let’s come to a consensus on this character’s performance in Star Wars Galaxy of Heroes.

Character Abilities

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Challenging Shot - Deal physical damage to target enemy with a 40% chance to inflict Offense Down for 2 Turns. This chance is doubled if the target is suffering any negative status effects.
Level 7
Resistance Bravado - Taunt for 2 turns and remove 25% Turn Meter from each enemy, with a 50% chance to Expose all enemies for 2 turns.
Level 7
Ace of the Resistance - Resistance allies gain 25% Offense and 15% Potency.
Level 6
Stand Firm - Poe has +19% Tenacity and recovers 7.5% of his Max Health whenever he resists a negative status effect.
Ability Upgrades:
LvL 2: +5% Damage
LvL 3: +15% Offense Down Chance
LvL 4: +5% Damage
LvL 5: +5% Damage
LvL 6: +5% Damage
LvL 7: +5% Damage
LvL 8: +5% Damage
Cooldown: 5
Ability Upgrades:
LvL 2: Add 10% Turn Meter Reduction
LvL 3: +15% Expose Chance
LvL 4: +5% Turn Meter Reduction
LvL 5: +5% Turn Meter Reduction
LvL 6: Cooldown -1
LvL 7: +5% Turn Meter Reduction
LvL 8: +15% Expose Chance
Ability Upgrades:
LvL 2: +2.5% Offense
LvL 3: +5% Offense
LvL 4: +5% Potency
LvL 5: +5% Offense
LvL 6: +5% Potency
LvL 7: +2.5% Offense
LvL 8: +5% Offense
Ability Upgrades:
LvL 2: +3% Tenacity
LvL 3: Add 5% Max Health recovery on resist
LvL 4: +3% Tenacity
LvL 5: +3% Tenacity
LvL 6: +2.5% Heal
LvL 7: +3% Tenacity
LvL 8: +2.5% Heal

Poe Dameron Stat Increase per Level

The Stars increase the STR, AGI, and INT gains per Level of Training which effects many stats of a character. Please Submit info to help us determine this for Poe Dameron.

Stars 1* 2* 3* 4* 5* 6* 7*
Strength 3.1 3.9 4.7 5.4 6.2
Agility 3.5 4.4 5.3 6.2 7.1
Intelligence 2.2 2.8 3.3 3.9 4.4

Poe Dameron 7* Cap Stats & Gear

The balancing efforts are always evolving and so may these stats as patches are issued. Compare Cap stats with other heroes.

STR
AGI
INT
Health
Speed
70393457719129144

B-Dam
S-Dam
S-Dam2
A-Dam
Phy CR
Spec CR
377654510

Crit Dam
Armor
Armor Pen
Dodge
Resist
150%22632059

Resist Pen
Deflect Rat
Potency
Tenacity
HP Steal
50%60%68%5%

Poe Dameron 7* Max Stats & Gear

These are the predicted Max Stats of the Level 90 End Game for long term planning. Very much subject to change. Compare Max stats with other heroes.

STR
AGI
INT
Health
Speed
790123566721255150

B-Dam
S-Dam
S-Dam2
A-Dam
Phy CR
Spec CR
498466610

Crit Dam
Armor
Armor Pen
Dodge
Resist
150%2603295

Resist Pen
Deflect Rat
Potency
Tenacity
HP Steal
50%72%72%5%

Poe Dameron Base Stats

These are the base holo stats this character starts with once unlocked. Compare base stats with other heroes.

STR
AGI
INT
Health
Speed
172216506100

Phy Dam
Phy CR
Armor
Armor Pen
48830

Dodge
Spec Dam
Spec CR
Resist
03801

Resist Pen
Deflect Rat
Crit Dam
Potency
Tenacity
00150%015%

Poe Dameron Reviews & Ranking

This ranking is an opinionated assessment of a character’s performance and availability as compared to other heroes.

Overall
PvP
GW
Avail
79907540

Feel free to discuss and give your own opinion on Star Wars Galaxy of Heroes Poe Dameron in the comments below. If anything is incorrect and is different from the ingame character, please do us a favor and submit a character info update.

Average Hero Rating

81 Comments

  1. Poe is necessary to form a resistance team for the mod challenges – there are only 5 resistance characters.

    0
  2. If anyone is reading this page to see if poe is still viable, let me tell you right now that
    He is DEFINATELY NOT viable anymore. Take it from me. I had to choose between qgj and poe to max and i picked poe. It was a good decision at the time but with the introduction of protection, poe’s expose only scrapes enemy protection only, leaving 100% health for enemy team. I have a lvl 80 full gear max star poe i know what im taking about and believe me when i tell you this, endgame he is not worth it. Protection killed poe. Stormtrooper han is much better than poe now, and royal guard is just brokenly godly. Poe is a rubbish tank now. :(

    1
  3. I like this Hero.
    But…
    I REALLY don’t like this Hero. I won him Early, and he had more stars than other heroes I had. I used him because early on he was god DMG.
    then I learned, HOLY CRAP, he dies SO easily… They give him a Taunt ability, but I think they should call it “SUICIDE!”
    if you use it in a battle for progression you’re dead next turn (unless, you shield, heal, w/e, to KEEP HIM ALIVE). If you use it in a “Farm for *stuff*” battle, he is fine. But DON’T try to use him in a battle vs his own level, there is no way he will live.

    3
  4. I run a rebel team with Admiral Ackbar as a leader. Does anyone know why Poe taunt dont trigger an extra atack as chewie?

    3
  5. Lots of poe love, lots of poe hate, should I work on him or STH? I have RG mostly maxed but want to be super Def in arena.

    0
    • The RG is far better, i got poe from shardshop and just like above: quite nice dmg but totally useless taunt, and also a really low hp for a tank,i use him on pvp because 3stars (45 player lvl) but isnt worth to grind it especially

      0
  6. At what star\level\gear does this guy get good? Seems to die quickly at 4*\58\6.

    0
    • He is shit since patch – start farm Han instead. He is WAAAAAAAAAY better now.

      0
      • I only use Poe in GW to soften up a team I can’t beat with my usual set.

        0
        • I run a GW team with Leader Finn, Poe, Rey, Resistence Pilot, and Biggs. Rey is 70, all others are 60. Generally, they’re my second to last cannon fodder team, but instead if being fodder, they’re guarenteed to take out at least two opponents if not a third or fourth. Poe’s protection is critical, letting Rey really hit her stride and wreaking havoc.

          0
      • He is really good at 7* maxed out. won’t easily die. Even good damage and crits. ST Han sucks.

        0
    • He’s going to die no matter what, but his value comes as soon as he taunts (assuming his taunt ability is maxed), as he gives immediate turn meter reduction and expose. I use him in GW in a pinch and he’s 5*\70\7. The speed reduction wasn’t as bad as people feared. Still very useful.

      4
  7. This page appears to be out of date. At the very least his basic attack isn’t as described above: It now does more damage to a character the first time it hits it.

    0
  8. So sick of people complaining about poe. I have built a resistance team and it’s fun to play but i’m not unbeatable. As far as i’m aware qgj is in almost every top team right now, but i’m not going to have a sook and cry for him to get nerfed. If you want to balance the game try strengthening weaker less played heroes! That will make the game even more interesting.

    5
    • Got to agree with that. He’s not that tough and there are other toons which are way more o.p.
      I ranked 1st in arena last two days but couldn’t today cos:

      In one team damn Leia went into stealth mode and somehow managed to pull off triple shot every turn, took out one toon per attack
      Another team had Aayla, Dooku and old skunk stunning and countering every turn despite the fact that this game is meant to be probability based
      droid team with poggle – I have ranked 1st without losing a toon but damned if I can kill a single one of theirs once poggle gets his groove on.
      QGJ – as leader gives speed to Jedi, pops his harmonious assault and your best toon is gone before you can make a move

      If anything the data card toons should be nerfed – you should get some benefit for paying but not as much as they give.
      Finally if you still think he’s o.p. stop whinging and farm him yourself

      0
    • Who do you run on your resistance team? This comment is post 4/14 patch.

      0
  9. I feel like Poe should simply have his speed lowered…a lot. Would solve the issue with him ruling Arena, while keeping still a powerful and viable tank. If he went at end of round 1 (rather than 1st or 2nd) he would be only slightly less powerful individually, but would impact hugely turn-2, by which his team could have lost some fire-power, rather than turn-1 and thus the entire match.
    I like his function in the game, but no one toon should so blatantly be the center of the Arena universe.

    0
    • I couldn’t agree more. Another option would be to make his taunt not have the turn meter reduction. Add his turn meter reduction to a special attack.

      0
      • Yes, that would surely solve the issue too. BUT, that pretty-much removes his entire function. Id prefer to not nerf a toon down to the extent that everyone who 7-stared him would have wasted their time. I feel like the turn-meter reduction is required to make him be viable in other game modes. Perhaps I am wrong, but i feel like it only dominates arena because it happens early.

        0
    • EA has really missed the mark with this character and failed to patch him. He has ruined many peoples gaming experience including mine. I really enjoy trying to get the best synergies possible and their so called nerf is the worst thing they could have done. EA decided to reduce the possibility to expose the enemy which is actually the part that synergizes well with the resistance team. What makes no since is the fact he is still very fast and unless he is up against a team with a speed leader ability, he gets his taunt off before anyone else can go. That’s not the complete issue, the fact that he reduces the entire enemies team turn meter on top of his taunt makes him a must have to win in PVP. I’m fine with his Speed if you make his taunt just a taunt and nothing more.

      0
      • Just as a point of interest; I don’t use Poe in arena, just on principle (and i quit ranking him up because he so clearly WILL be nerfed, probably too much, at some point). Ive seen only 3 teams in the top 50 that do not have him currently, but he is not totally required. I am currently at 17th, with no Poe, and having only spent $5. Which i confess, does amuse me.

        0
        • Verfallen Aingealis

          QJG in a non-leader spot’s harmonious assault will make him act just after him and nuke the taunt.

          Leia, Rey, Dooku, GS and sid all act before poe, so they will be able to take out any glass cannon he may be protecting, GS, rey and Leia can all pretty much oneshot those (or each other, which means its RNG at this point)

          He is not the most sturdy either, altough resistant to debuff, will die within 1-2 blows against most high damage arena team.

          He’s good, he can force you to rethink your strategy of attack and the “typical” priority of high damage first depending on what team is with him.

          But he’s not unbeatable, far from it. Like some toons, there are situations where he’ll be extremely strong, and others where it wont matter much.

          If his taunt become a regular taunt, he’ll need to be sturdier, as some toons reach damage number that can very easily oneshot him right now.

          -Pros
          Great speed
          Expose and reversal on taunt
          Very hard to debuff

          Cons
          Low health (I’ve seen 13k + damage in a single turn very often with assist or offense up). Will not very often live to see 2nd turn

          Current arena’s are dominated by teams of very high damage dealer, unless one spent the few hundreds, or even thousand required to have an old ben + QGJ jedi team, and little to no heals, as its pretty much a oneshot fest. Roughly, I think speed and damage should be rebalanced a bit, Leia, Rey and GS mainly (altough Leia being RNG, she can probably keep that speed with a lower chance of that 3rd hit) have a lot of damage for the speed they got.

          Poe is currently the sole tank in the game that is useful in arena, asking for a nerf is just asking for your high damage team an even easier time oneshotting one another.

          0
  10. i much i hate him is how good this guy is.
    i have to have QGJ or Ventress in the team before i go in.
    otherwise before i can kill him 2 of my guys are long gone…

    5
  11. I have to agree that Poe is a great character, though a bit OP right now. His combo is one of the best right now. In PvP, i can still negate him as its a 1 round battle. In GW? 3 straight matches against team with Poe? Bummer.

    With his unique skills of regaining health for resisting any negative status, lumi blast and both sid attacks are useless, as he will always regen the health.

    I thought I cannot hate another character more than Dooku, but I stand corrected.

    3
    • Tried again, same result.

      Poe will just keep on healing as all my toons attacks will always have a negative effect applied. Even with his life in the red, a killing blow will actually heal him!

      0
    • “I thought I cannot hate another character more than Dooku…”.
      Amen!I with you on that!

      0
  12. Poe nerfed…

    The Speed + Taunt + Turn-meter down combo stays available, without the abominable Expose effect (downgrade to 15% chance).

    The Tenacity downgrade provides a small chance to stun or disable it before its taunt, but – seriously – 47% still high.

    I think that this update will not cure the “Poe effect”… I hope I’ll be wrong

    0
    • Oups… The Expose effect has just been reduced by 15%. So he still have 50% chance to expose…

      Definitively broken.

      0
      • Yeah but next level cap increase and he’ll be back to 65% expose chance. Temporary nerf on Poe imo, but will be interesting to see how ‘Rex’ stacks up as a counter with his ‘Squad Discipline'(despel all negative status effects for all allies) ability. Rex will have to be available to farm and not just via cards to truely nerf Poe. ST Han may have just had a second life.

        0
  13. Forget about actually coming up with a good squad. The question is…WHO HAS POE AND WHO DOESN’T. This guy RUINED PVP. Enough said.

    1
  14. Anti-Poe strategies update:

    1/ Played tankier characters (all lvl 70, gear VIII, missing 1-2 spots only available post-lvl 70)
    7* Phasma (L), 5* Poe, 6* Kylo Ren, 7* Kit Fisto, 4* Barriss (gear 7)
    After enemy Poe gets first taunt (expose+turn meter reduction, you know the routine by now!), my entire team was wiped out and I only had one turn for some toons as Bariss is too damn slow to help.

    Result: FAIL!

    2/ QGJ 6* gear VII lvl 70 with Special ability “Humbling Blow” at level 4. The description reads “Remove all positive status effects” from attacked enemy. No chance of X%, just remove all. Enemy Poe taunts, anxiously awaited blow by QGJ arrives and… NOTHING! Taunt stays on. Don’t know if I’ve been extremely unlucky and on both tries Poe’s Tenacity kicked in or, more likely, Taunt is not a positive status, but…

    Result: Miserable FAIL.

    Still want to try Asajj Ventress Special (but she’s still level 40) and Rebel team (Ackbar L + Leia to get her to supersonic speed of 175) and at least take one enemy toon out before Poe’s taunt, before calling Poe an OP. Some say though that Leader’s speed bonus doesn’t apply on first turn.

    For the moment Poe gets 5/5

    P.S. Sorry for spam long update

    5
    • Just a note on the taunt not being removed by Humbling Blow: Humbling Blow does remove taunt (including Poe’s — I’ve done it) but it can be countered by a tenacity roll. Poe has huge tenacity (though that’s the one thing they nerfed on him for the upcoming patch).

      0
      • Fully expected and had high hopes for nerf, so much that stopped upgrading him and switched to QGJ. But no, EA only slightly toned down his tenacity, reduced Expose by 15% (so still 65% at level 8 ability) and left Turn Meter reduction unchanged.
        What they needed to do is to a) reduce his speed or b) get rid of either Expose or Turn meter reduction. Or at least, add reliable ability to remove taunt to few common characters: Phasma, Sid or Lumi.
        Let’s see if lower tenacity will allow to effectively remove Taunt.

        0
  15. Managed to finish 6th in arena last week and reliably finish in the top 20. When it comes the top twenty teams, I agree with other posts here – if both teams have Poe (which doesn’t happen as often as other posts suggest) whoever is lucky enough to get the first taunt off first wins. Either I take down 1-2 of their toons in first round after getting first taunt off or vice versa. In either case it’s game over (I did not find this was the case prior to top 50). I am now working on replacing some of my glass canons with tankier characters (my arena team is pure offence – no healers).
    Note: Poe is more vulnerable to special damage so better to use eg force push on him than physical damage.

    0
  16. I’ve never had probs with Poe. You can assume he will taunt fast so I save any big damage moves to clear him fast. I use Sidious to apply heal immunity and Luke + Luminara can normally bring him to his knees if not kill him outright.

    2
  17. After the rise of Poe and subsequently losing multiple PvP battles, I had no choice but to include him into my team. Now, PvP is no longer about strong chars or synergies one found and developed. It’s a coin toss: whose Poe goes first. He can’t be stopped by Dooku stun (has high tenacity) nor killed by Leia+Sid+Dooku in first turn.

    Has anyone found any anti-Poe strategy? Before proclaiming him an OP.

    I’ve tried high crit team but they not always take him out before enemy alumni heals him. His expose destroys glass-cannons. So now I’m thinking about putting a team full of tanker chars (Kylo / Kit Fisto or Phasma / Poe / Barriss) plus Lumi to survive the first storm of enemy attacks, double heal and start the second turn in full health. Has anyone tried this?

    5
    • I got a team like you said. kylo6, barriss5. poe5. fives5. and finn6. those are really good to seat on high rank however i found this one is also easy to take down. plus it has problem with getting shards. i have full toons lumi7, sid7, daka7. they’re sleeping now. that’s the problem too.

      5
    • Syd doesn’t do much damage (although good if he lands the heal immunity) try lumi force push, leia, toons with assist.
      I’m doing similar to you – gradually trying to star up tankier characters with special damage (he is more vulnerable to that) and sub out my glass canons.
      I really want to take a crack at first place in the arena ….
      Got to 6th last week. Today I fought same person 3 times for 10th, his Poe got taunt off first all 3 times :op 2 toons dead before I made a move – game over …

      0
    • A reliable way to take out Poe the first turn is to use a Geo Soldier Assist. Of course this assumes that it calls a toon that does 6~8k assist hit.

      5
  18. Completely broken…

    Fast + Taunt + Turn meter down + Expose… Does any game designer has just read his special ability?

    1
    • Let me complete my previous comment:

      High speed (143, hit on turn 7) + High tenacity (62%, the highest one) + Taunt (taunt is taunt) + Turn meter down (100% chance to remove 25% Turn meter on all enemies) + Expose (65% chance to loose 20% of max health on next hit)… Is it a joke?

      0
  19. What’s not to love about Poe?! He’s way OP and not in a good way. Paired with old Ben and you will be unstoppable…..for the most part. FYI, this isn’t a good thing, let me explain….

    Poe has broke PVP. I have him and use him on a regular basis for the simple fact that I have to. If you use Poe and old Ben, there is no better combo. The problem is this: everyone is using that combo at higher ranks. So now it isn’t how good your team is, its whose Poe gets to go first. If yours goes first, easy win. Poe uses his taunt and takes away turn meter which in turn your whole team goes including old Ben. Use mind trick and the win is in the bag. If the enemies goes first, you lose 90% of the time based on whom the enemy attacks and who doesn’t get hit with expose and mind trick. It’s absurd and very frustrating. He needs to be reevaluated in some form. There has never been a player that makes this much impact on the outcome of a game. PL and FOTP don’t have sh!t on Poe at this point…..

    He is by far the best in PVP and not in a good way. Every match is now based on which teams Poe goes first. Simple as that.

    As far as galactic war, he’s useful for maybe the last match or 2 depending on how many healers you bring with him. Other then that, he gets shredded pretty quick with his taunt.

    I think his expose needs to be removed to make things a bit fairer. But it’s hard to try to figure out a way to tone down the combo of pain that he and Ben can do together. I bring a 7* max gear lumi, DS, and QGJ with those 2. Both Ben (gear level 9.5) and Poe (gear level 8.5)6* If you don’t have Ben and Poe on your side, you are toast. And if you see those 2 together, run as fast as you can!

    Rant over

    0
    • Is he OP? Possibly. Is he a top tier PVP? Absolutely.
      However, i have little sympathy for a rant on this particular context. The top or the pyramid is always a point. Yes he and ben make the team that can only be stopped by another slightly faster team, but less than 1% of the population of this game will ever even have a viable Ben.
      I find myself wondering why Poe is OP, in your rant, and not Ben. Is it because Poe is actually obtainable by the 99%?
      Perhaps you should accept that there will always be something OP in P2W MMOs, and be glad that you find yourself possessing the current ultimate combo.
      “There is always a bigger fish.”

      0
      • Jove – I think you have mistaken the intent of my post. Please keep in mind my post was specifically about Poe, I was merely adding in that he pairs extraordinarily well with Ben. If I wanted to speak about Ben, then I would have posted a comment about him, not Poe.

        But, since you asked. Why is Poe OP and not Ben? Silly question to ask. Probably because Poe IS OP and Ben is NOT. Ben is a great addition clearly, but he doesn’t decide the outcome of the match like Poe. I could swap him out with another char and still win easily if my Poe goes first.

        I’m very much on the understanding that the game will always have stronger chars, and am very happy with the line up that I have. Hell, it’s one of the best that money can buy. But once again you missed my point. This forum is here to try to make the game better correct? Poe is OP and you know it and I am just putting my 2 cents in on how to try to even out the game. Not trying to rant, but hopefully have something done about it. If you noticed I made a suggestion about how to tame him a bit.

        FYI, there isn’t a bigger fish right now then Poe.

        0
        • Perhaps you missed a point or two as well; “the bigger fish” in this case, is a faster Poe.

          0
          • JOVE, you are retarded. To make the game a good game, no single character should determine the top tier of the meta. It should be a combination utilizing built synergies that work like paper rock scissors. EA needs better developers.

            0
          • David, “retarded”? Really? I was simply teasing Johywad due the the fact his Arena reality is “my team can only be beaten by faster version of my team”. Not that I utterly disagreed with the reality of poe in arena at present. Remain silent until you learn how to interact in a civil manner. Thanks.

            0
  20. I don’t understand how the opponent’s Poe gets to attack before my Dooku, who is & has the highest speed possible at 166. This has cost me to lose matches several times and doesn’t make any sense. Anyone know if there is an actual reason for this or is this a bug that needs to be fix?

    0
    • Team Instinct wrote an article on speed if you want to find the details.

      Basically, you can think of the turn meter as pool going from 0 to 1000. Each tick, every character’s turn meter is increased by their speed, and characters will take an action once they reach 1000. Poe has 143 speed, which means that in 7 ticks, his turn meter is at 1001, so he can take his action. Dooku has 166 speed which means at 6 ticks his turn meter is at 996. He needs the 7th tick to pass 1000, the same as Poe, which is what people mean when they say that characters are in the same ‘speed tier’.

      If the turn meter for multiple characters pass 1000 on the same tick, its a coin toss what order they take their actions in, and the ‘overflow’ on the turn meter doesn’t influence it. So either your Dooku or their Poe could have gone first.

      The good news is that based on current mined level 80 data, Dooku will pass the magical 167 speed cutoff point, and will be the only character in speed tier 6. The bad news is that until the level cap is raised again, he will share speed tier 7 with Poe, GS, Leia, Sid, and everyone else with speed 143+.

      TLDR: There is a very specific specific and systematic reason for what you saw, and it is working as intended. Whether it should work that way, would be a different conversation.

      0
      • Thanks, but not sure if clear. Can you please share a link to original article you refer to?

        How does Poe have 7 ticks and Dooku only 6? I saw same with my Poe attacking before anyone else on arena, including 2 dookus, 2 Sid’s and 1 Leia , although he isn’t fully upgrade and has a speed of 142.

        Anyway, it’s about time Poe’s PvP rating been raised to 100. I see that all players around me in top 10 have a Poe now, no matter of synergies and team make up (AoE, high crit, Jedi). Which is probably the very definition of OP. Had to replace my JC for Poe too.

        I hope they tone him down a bit. A lot of people been working on their PvP without Poe, developing their 5 characters and now have to break the team to make space for Poe. Without him it’s impossible to win.

        5
        • Btw, a tip for those who have just started upgrading Poe and are frustrated with his low speed. Between gear VII and VII he picks up tons of speed. Didn’t count by believe at least 25.

          0
        • His reply is hyper clear and answers your question in an impressive way. Reread his reply instead of asking him to do more work.

          0
          • No need to be rude. I think I get it now

            – Dooku has same number of ticks as Poe – initially I didn’t get this part. Thereafter I’m just repeating Ash’s explanation to complete picture (hopefully, no IP rights are breached!)
            – at 7th tick his speed points are 1162 vs Poe’s at 1001
            – however, since game considers 1000 as a cutoff, all excess is ignored and hence Dooku’s 1162 is equal to Poe’s 1001
            – from there on, it becomes a random choice of who goes first. Probably, next time it will be Dooku attacking first.

            I think I found a way to alter the outcome of “coin toss” when I was doing “retreat-start over” games in GW. Probably, best if kept to myself not least because it’s inexplicable. But on 10/10 it works.

            Ash, thanks again for nice explanation.

            0
        • No character should get 100 for any category. Poe may be very essential to PVP makeup right now and deserve a high score but he isn’t perfect (not enough hp and damage) and thus shouldn’t get a perfect score. He does need a nerf, expose should be for less damage or max 2 random opponents get exposed. Quite ridiculous when your entire team gets exposed.

          5
          • I get it, but I don’t like it. And I’ve had many instances where there Poe exposes 4 and even all 5 of my chars, in which case is almost instant death for me. Especially when there Sid & Dukoo get the next 2 turns. If the ticks are how they do it, then it should at least alternate between players instead of the chance of it being so onesided. I’ll have to try the rest thing to see how I fair on that. Thank you much for the explanation.

            0
      • Thanks for this good explanation of the speed mechanics in the game.

        0
      • makes perfect sense to me. thanks for the info.

        0
  21. His Tenacity Rating is bugged af. Lumi and Jedi Consular both have 0 Potency while my Poe has 62 Tenacity on sheet (and I’m not even sure if his 4. skill is within this sheet) and yet those 2 manage to hit Poe like EVERY SINGLE TIME with their blast. That’s not possible.. It’s not even close to the 40% or whatever it should be to hit with their spells… Wish they would fix that – would make Poe even more viable as tank….

    4
    • CountDookuIsCheating

      Tenacity does not contribute to resisting special damage, or dodging physical damage. It only increases the chance of resisting a negative status effects. If you’re saying he never resists the ability block on lumi’s blast then fine (although he will always go before lumi anyway) that would be an issue, but that isn’t the case.

      0
      • 9/10 my poe resists heal immunity from sid, or ability blocks offence down ect.
        Though once his taunt and expose are out its basically his job to take specials and die after 2 rounds so no issues for me.
        I actually find his potency high, as if his basic hits anyone with a negative buff 9/10 he’ll give offence down.

        0
      • Ouh. I just misunderstood it the whole time. Well than tenacity is generally way worse of a stat that I thought it was. Would be far cooler if it would help resisting full special attacks – as I mentioned it.

        0
  22. [FTB] Papa Tate Cooper

    At this point he is arena meta. At 143 he moves in turn 7, and while his 2 turn taunt is fantastic to protect your DPS, and his expose makes mince meat of those guys it hits, it’s his 25% turn meter reduction on all enemies when he taunts that seals the deal. Damage is good for a tank and if you put him in lead and pair him with Rey, she will shred people with that extra bonus.

    That said, I don’t run him in GW until the last 2 matches since he is going to go down, but in arena he shines like no other.

    5
  23. Poe’s fast group expose, mixed with 3 attackers + poggle, is DEADLY in arena, good synergy.
    Poe is definitely a sacrifice, after 2 turns he’ll be dead no matter how high his health. In a way his success depends on the agIlity of your allies.

    Evasions are a problem with this synergy but it works most of the time.

    0
  24. Poes tsun is not the best parts about this chars. Its the ability to remove turnmeter coz after that ALL of ur other chars attack before the enemy. I find this extremely usefull in arena and gw. I use him with FOTP and phasma,lumi and sid in arena and sid changed to bariss in gw to heal him full after takin the hits

    5
  25. Poe is a tank, which is good.

    Farmability – 7/10 – Easy to farm in cantina battles, and form some hard-mode missions if I remember correctly.

    Damage – 6/10 – His damage is low, but he gets bonus points for his taunt causing “expose” which is a very handy ability. That alone gives him a boost to damage (which would be a 2 otherwise.) He also has a nice damage debuff on his main auto, which is helpful for someone you’re trying to mitigate.

    Survivability – 8/10 – He has a lot of health, which is nice. High defenses. He has a taunt, to keep your other people alive. It’s also a 2-turn taunt, which is far better than Chewie’s one turn taunt in my book.

    Speed – 8/10 – He actually has very high speed for a tank, and for a hero in general. It helps him get his taunt off fast, and get a bunch of exposes on the enemy to start off the round. Very helpful for teams with high damage nukers without survivability.

    Overall – 5 Stars. His long taunt, combined with expose, is deadly for a team. Yes, he will die most every arena battle, but when he does his damage has already been dealt. He is a serious asset to any team.

    5
  26. Many guys here talk about Poe VS Chewie or what Team composition is good for Poe.
    Well, I have sth different to share. I have been using him along with Resistance Trooper and they have amazing synergies. Resistance trooper has +40 turn meter once an enemy is exposed so while Poe taunts, he is able to attack again almost instantly. Moreover, skill one of resistance trooper will have -2 cooled down if the target is with rebuff, making him attack insanely frequent will crazy damage. With Poe’s leadership skills to increase resistance offence by 17.5%, it is like executing the enemy one by one. Other attacker in resistance will also have great synergies because of Poe. So, all in all, I think Poe is pretty good.
    If You are not building a resistance team, i would suggest you to have some ultra high damage 1v1 attackers, then you will find how this guy make sense to you, esp as a arena tank.

    4
  27. He’s a bad GW tank but an excellent Arena tank. I’ve replaced a 4* 6gear Chewy with my * 6gear (now 7) Poe and been very happy. He dies nearly every match but keeping the enemy occupied for 2 rounds of taunt before he dies is nice. He has enough HP to survive through 1 round almost every game. He is one of the fastest chars in the game so he is able to get his taunt off reliably.

    AoE heavy teams should use him. Anyone with Maul/Vader/Boba will get their shots off after Poe. Unfortunately Sid is slightly faster so he usually AoEs prior to Poe.

    0
  28. I’ve levelled up mine and got him to L5 gear. He is very useful if used in the right way. I’ve found in PVP situations with a couple of AOE characters he can be pretty lethal if he has exposed a character. A good addition to the light side but not a game changer or long term addition to a PVP squad IMO

    0
  29. I love Poe so far, even at 3* he has good potential in Arena. With another AOE unit, and a lucky expose debuffs, this can do serious damage. Much better than Chewbacca.

    4
  30. Basically a much better tank than chewie. 2 turn taunt with turn down and expose for all enemies makes him more than just a pincushion that the wookie ever was. The fact that he’s farmable in the cantina is another big bonus.

    0
    • I don’t agree with the assessments. The taunt with expose is nice, and it hits more frequently than some on the forums post…. But, he is very lackluster as a tank. He has no damage mitigation like defense of health up and no self heal. 5% if he evaded doesn’t count at all. His HP are ok but without the above way to low. His damage is subpar. He won’t last through two rounds of taunt on his own… Chewie will. Probably much more viable in arena if use him to burn others quick with a few glass cannons. He doesn’t really work, at least in my experience in a GW team unless you use him, aoe, then sub him out and back in to remove the taunt affect. That’s just my two cents… And I am by far no expert in the game.

      4
      • his hp is wayyy more than chewie and chewies gear is higher and my chewie has 4* while Poe 3*.

        0
        • http://www.swgohcantina.com/character-max-stats/

          Sort by max health. It may be a weird spot in their level progression, but Chewie has more max health. And when you consider Chewie’s health up on his taunt (which is when max health matters for a tank), it’s no comparison.

          0
          • So, im setting up a Luke, Sid, Lumi, Vader and Poe team for Arena, and with Luke as lead (i, actually using sid as lead) poe has about 75% tenacity with a 7.5% self heal when he resists. Mix that with 12k health for 2 turns and an expose thats literally a death sentence for anyone this squad wishes to take out… But hey if you want one turn chewie for a defence team it may work.
            Yea Poe would be nicer with a better self heal (which is just under 1k capped when he resists) and 2k extra health but he’s real quick coming in after Dooku and Sid.

            4

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