SWGoH Developer Feed

swgoh developerEver wanted to see patch notes, what’s in the works, or a Developer’s response to a certain topic? SWGoHCantina.com is loosely affiliated with the subreddit Community that EA has representation in. If you are not getting the desired response on the official forums, feel free to discuss in the reddit Community or in the Comments on this site. The following are the posts and conversations that a Star Wars Galaxy of Heroes Developer has participated in. Visit this page often to get the latest news. If the feed gets stuck, just refresh the page.

I try to be as careful as I can with my communication about features and what is, was, or was not , planned. This is something we have talked about, but resources and expectations are things we have to plan against.

When I say it's "Not a bad suggestion and I've made a note of this." I mean that.

It doesn't not preclude or negate the fact that it was in our list of things to do, but it does mean that I've seen it, I understand the community wants/needs it, and I'll make sure that the planning accounts for how the community has responded--e.g. it gains/loses importance.

Author: /u/im-not-really-a-jedi
Posted: September 5, 2017, 7:21 pm

Oh, come on. Not only is this comment completely insulting, it is unnecessary.

In a universe where we have obligations, limited time, and finite resources, we constantly update this game to respond to our player needs. We will continue to do so, and we will listen (as we have) to our player feedback.

Author: /u/im-not-really-a-jedi
Posted: September 5, 2017, 7:15 pm


Author: /u/im-not-really-a-jedi
Posted: September 5, 2017, 4:51 pm

Making a game means that sometimes you make people upset and sometimes you make people happy. I know that people want to ascribe a lot of malice or incompetence to us over the decisions we make, and it's easy to get fed up with a game as it ages and changes. I understand all of this, and I'm always glad that at least people played something before they left.

That said, I'm always stunned when a game we work on has an impact like this on people. We never set out to change people's lives--I don't think any of us would be so arrogant to assume we even could. We simply tried to build a Star Wars game that WE would want to play on mobile. I cannot even fathom the struggle that you, and others, endure day-by-day, but we are supremely humbled and grateful that we could be a part of something that helped you persevere.

From all of us at Capital Games, thank you. Your words are so kind and very encouraging.

Thank you.


Author: /u/im-not-really-a-jedi
Posted: September 5, 2017, 4:50 pm

Not a bad suggestion and I've made a note of this. That said, IF we were to do this, it wouldn't go live for quite a while. I say this so you can understand why it won't appear in the immediate future. :)

Author: /u/im-not-really-a-jedi
Posted: September 5, 2017, 3:58 pm

And it's important to make sure that players know that we do read their feedback, even if we can't respond to it all.

As for a hint, sure: It's going to come out Soon™

Author: /u/im-not-really-a-jedi
Posted: July 21, 2017, 7:56 pm

Thank you for writing this. It's very well thought out and you've made several valid points here! Sadly, I can't really comment on this topic at this time. :(

Regardless, know that I've read it and appreciate it! :)

Author: /u/im-not-really-a-jedi
Posted: July 21, 2017, 7:50 pm

Characters that we introduce via a Marquee style event (which is how we introduced Fulcrum Ahsoka) will always get rotated in to Chromium and in to the world in some way--either via nodes or shipments. We try to be as consistent as possible with the amount of time between Marquee and deployment in the world.

Ahsoka is in that rotation and will come in via the PvE Shipments in the next release.

I apologize for the confusion :)

Author: /u/im-not-really-a-jedi
Posted: July 21, 2017, 6:41 pm

While I'm extremely happy to try and help out where I can, and when I can, I'm loathe to respond to posts with inflammatory titles. However, since this is the only post on the front page and I do want players to be aware of the situation, I am responding. However, please understand, there is no malice in what we do, so it's appreciated if you would simply ask, "Is this an error?".

You can always be mad at my answer afterwards :)

So, that said, YES, Ahsoka is in Chromium, but she is not slotted to go out in Shipments until the next update (which is coming very soon). It looks like there was some confusion when the post was written. Regardless, it looks like she was always slotted to go out with this upcoming release.

Author: /u/im-not-really-a-jedi
Posted: July 21, 2017, 4:00 pm

It is a known bug and we are working on a fix for it.

Author: /u/im-not-really-a-jedi
Posted: July 12, 2017, 4:27 pm

You are correct. The old power calculation does not account for ability levels. My wording is very poor here, and is frankly my goof.

For clarity, a character's ACTUAL power (not the one we're calculate using the old power formula) is based on those aforementioned things: Gear, Ability Level, Mods, Star Count, Level.

Regardless of the lack of fidelity in the old formula (the one still being used in GW), my statement still stands:

"Once an opponent character surpasses Gear 9 and start getting Omega and Zeta abilities, you will struggle to defeat them. Additionally, even if you're matched on Level, Gear, and Abilities, if a character is better Modded than yours, you will struggle as well."

Currently GW does not take Omegas/Zetas in to account, so this adds to the feeling of disparity.

We are evaluating this internally.

Author: /u/im-not-really-a-jedi
Posted: July 12, 2017, 3:46 pm

I can't wait until I can quit my job and spend this all this karma in the Bahamas.

Author: /u/im-not-really-a-jedi
Posted: July 12, 2017, 3:36 pm
Author: /u/im-not-really-a-jedi
Posted: July 12, 2017, 1:48 am

I believe his name is "McGuffin Hutt".

Author: /u/im-not-really-a-jedi
Posted: July 12, 2017, 12:37 am

WE HAVE EVENTS?! yes.weknow.

Author: /u/im-not-really-a-jedi
Posted: July 12, 2017, 12:32 am
Author: /u/im-not-really-a-jedi
Posted: July 12, 2017, 12:20 am
Author: /u/im-not-really-a-jedi
Posted: July 11, 2017, 8:29 pm


Author: /u/im-not-really-a-jedi
Posted: July 11, 2017, 8:25 pm

I was mostly just snarking. Sorry, man. :)

Author: /u/im-not-really-a-jedi
Posted: July 11, 2017, 8:05 pm

I'll bite:

So Galactic War represents an incredibly interesting phenomenon in Game Design, and that is the disparity between a player's individual experience and perception, and the analytical analysis as it relates to RNG-based gameplay. That is to say, for a system like this it is imperative that we balance it as objectively as we can via player data.

When we built GW, we built it with the explicit intent that it would be the most difficult area of the game (for the time that it was released), knowing that 100% completion would not be the norm for most players. Objectively we had to rely on data to get to a point where the average completion was in line with this expectation. We had to push aside the anecdotal and the subjective experiences in order to make sure that the opponent selection was as close to our goal as we could make it.

On the whole, players tend to remember the most frustrating, or difficult, experiences in a game system--thus the perception that a system might be "unfair" or "impossible". When you include a mode that has some variability (in this case due to your opponent selection) it is inevitable that there will be players who get difficult match-ups, or even insurmountable ones. The only way to truly eliminate these experiences is to homogenize the system--something that has its own issues within a game like this.

GW is meant to be hard. At this point there has been NO CHANGE to the match-making system. The first 3 are deliberately easy, the middle 3 are on par with you as a player, and the last 3 nodes are deliberately more difficult. This is our intent, and currently the data is showing us that nothing has changed and everything is operating within the expected parameters.

We continue to keep an eye on GW participation and completion. IF completion rates are getting out of whack, we will let players know and make the needed adjustments.

In the meantime, please know that the majority of your (and your opponent's) power is derived from Gear, Mods, and Ability Levels. Once an opponent character surpasses Gear 9 and start getting Omega and Zeta abilities, you will struggle to defeat them. Additionally, even if you're matched on Level, Gear, and Abilities, if a character is better Modded than yours, you will struggle as well.

Hope that helps! :)

Author: /u/im-not-really-a-jedi
Posted: July 11, 2017, 6:58 pm

I think a Mandalorian tag would be doooooooope.

Author: /u/im-not-really-a-jedi
Posted: July 11, 2017, 6:37 pm

Bro. How 'bout dat Spoiler tage.

Author: /u/im-not-really-a-jedi
Posted: July 11, 2017, 6:36 pm
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  1. Whats up guys we already release this new way of getting free credits and cyrstals click here

  2. Good evening!

    I downloaded Galaxy of Heroes game 2 months ago from Google Play for Android. I enjoy this game that is amazing battle, but I noticed it was hard to advance because it is long way to accomplish. Believe me that I became addicted on this game that I play everyday, in the morning, then afternoon and evening before to lie down …. Still hard to accomplish.

    Then I purchased for 28,000 crystals at $19.99 that I thought it could help me to advance my game, adding more characters, gears, abilities, stars and experience …

    Unfortunately it didn’t work, I added another 2,800 crystals then again … in total 3 times ($19.99 x 3= $59.97) $60 for just android game, not even PC game which is bigger game than mobile application.

    Playing everyday for straight 2 months, I see very hard because all crystals depleted faster after purchasing packages: 2X Aurodium Data Pack, 3X Chromium Mega-Pack, 2X Training Droid Mega-Pack and 2X Credit Mega-Pack.

    Therefore I noticed that I level up faster than upgrading my abilities, gears and stars. My current level is 64. By now I have only 27 characters with only 1 6-Stars, only 1 5-Stars, 4 4-Stars, 8 3-Stars, 7 2-Stars and 6 1-Star that is not enough after spending $60 dollars. I focused only 8 characters more power than others characters Ex: Luminara Unduli, Jedi Consular, Geonosian Soldier, IG-86 Sentinel Droid, Royal Guard, Qui-Gon Jinn, Clone Wars Chewbacca and Jawa, which are unlocked in my game.

    For Squad Arena, I get very hard because I only rank between 450-650 for one month because I don’t have enough power. Why can’t I reach lower than 400 rank that I need to collect more crystals and arena tokens.

    For Galactic War, it is more annoying because I can’t complete all battles. I only won once last 3 weeks ago! Why can’t I repeat completing Galactic War? I need more Galactic War tokens and ability materials.

    For Light Side, I stay longer in Stage 6 because it is hard to accomplish.

    For Dark Side, I finally reached to Stage 6, but I stay longer there because lack of advanced gears and abilities.

    However, I really don’t understand that I noticed other players, for example: Jamie at rank 62 has 34 characters with 2 7-Stars, 4 6-Stars, 5 5-Stars and others between 5 and 6 levels gears that looks more power than mine.

    Other player that I found out from YouTube.com that I surprised his level 70 with 75 characters almost all 7-Stars, 8 level gears and abilities…. I noticed that this player has 46,522 crystals …wow that look like he purchased them for $2,500 I can’t afford!

    … it hurt me by being not enough power to play, will you please help me?

    Be force with you,

    My ID is 911-524-524 – Nickname is Maximusun – Goople is maximusun@gmail.com – My player ID is 1BaruwnnTMiDwE7pl9yySw

  3. Dearest of dear hardworking Devs,

    I realise this game is pay to win, and oh dear have I paid. But loosen up a bit, eh? You’ve got loyal fans. Show them some love. Here’s how:

    1. Allow shard and gear trading between players, at least within the same guild. I have some 70.000 (!) useless shard credits, and I would love to use them to strengthen my fellow raiders. This would significantly boost the social elements of the game beyond the weak chat function currently in place.

    2. Vader. You have made him impossible to max out. All my shard and war credits bring me no closer. Kindly make it possible to use shard, arena and war credits for ANY character, ideally also gear and ability mats. But set a high ‘exchange rate’ if you must.

    3. UI. Please please please implement filters in all character overviews, incl. when putting together a team for a battle. It’s quite frankly ridiculous that it isn’t possible to filter by stats, synergies, group etc.

    4. Introduce some tools for more intelligent battles, e.g. odds of successful attack when choosing a target. It would also be great to allow a user to skip the turn of a character, e.g. when attacking a unit with certain retaliation ability would mean losing the unit.

    Thank you kindly. As you were.

    Player name: Dark Helmet, ID DKhvU8IASDGqdqy8Pmcinw

  4. Thanks, for this page and the whole website.

    The feed is quite an interesting read, when it features longer texts, like currently about Grievous and the shard shop. The offical forums just don’t seem to have a talkative (semi-) official spokesperson at this time.

  5. Still finding galactic war is giving me incorrect rewards!! Also, is there a confirmed date for yoda release?

  6. good info, thank you for your hardwork

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