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I try to be as careful as I can with my communication about features and what is, was, or was not , planned. This is something we have talked about, but resources and expectations are things we have to plan against.
When I say it's "Not a bad suggestion and I've made a note of this." I mean that.
It doesn't not preclude or negate the fact that it was in our list of things to do, but it does mean that I've seen it, I understand the community wants/needs it, and I'll make sure that the planning accounts for how the community has responded--e.g. it gains/loses importance.
Oh, come on. Not only is this comment completely insulting, it is unnecessary.
In a universe where we have obligations, limited time, and finite resources, we constantly update this game to respond to our player needs. We will continue to do so, and we will listen (as we have) to our player feedback.
THIS RIGHT HERE ^
Making a game means that sometimes you make people upset and sometimes you make people happy. I know that people want to ascribe a lot of malice or incompetence to us over the decisions we make, and it's easy to get fed up with a game as it ages and changes. I understand all of this, and I'm always glad that at least people played something before they left.
That said, I'm always stunned when a game we work on has an impact like this on people. We never set out to change people's lives--I don't think any of us would be so arrogant to assume we even could. We simply tried to build a Star Wars game that WE would want to play on mobile. I cannot even fathom the struggle that you, and others, endure day-by-day, but we are supremely humbled and grateful that we could be a part of something that helped you persevere.
From all of us at Capital Games, thank you. Your words are so kind and very encouraging.
Not a bad suggestion and I've made a note of this. That said, IF we were to do this, it wouldn't go live for quite a while. I say this so you can understand why it won't appear in the immediate future. :)
And it's important to make sure that players know that we do read their feedback, even if we can't respond to it all.
As for a hint, sure: It's going to come out Soon™
Thank you for writing this. It's very well thought out and you've made several valid points here! Sadly, I can't really comment on this topic at this time. :(
Regardless, know that I've read it and appreciate it! :)
Characters that we introduce via a Marquee style event (which is how we introduced Fulcrum Ahsoka) will always get rotated in to Chromium and in to the world in some way--either via nodes or shipments. We try to be as consistent as possible with the amount of time between Marquee and deployment in the world.
Ahsoka is in that rotation and will come in via the PvE Shipments in the next release.
I apologize for the confusion :)
While I'm extremely happy to try and help out where I can, and when I can, I'm loathe to respond to posts with inflammatory titles. However, since this is the only post on the front page and I do want players to be aware of the situation, I am responding. However, please understand, there is no malice in what we do, so it's appreciated if you would simply ask, "Is this an error?".
You can always be mad at my answer afterwards :)
So, that said, YES, Ahsoka is in Chromium, but she is not slotted to go out in Shipments until the next update (which is coming very soon). It looks like there was some confusion when the post was written. Regardless, it looks like she was always slotted to go out with this upcoming release.
It is a known bug and we are working on a fix for it.
You are correct. The old power calculation does not account for ability levels. My wording is very poor here, and is frankly my goof.
For clarity, a character's ACTUAL power (not the one we're calculate using the old power formula) is based on those aforementioned things: Gear, Ability Level, Mods, Star Count, Level.
Regardless of the lack of fidelity in the old formula (the one still being used in GW), my statement still stands:
"Once an opponent character surpasses Gear 9 and start getting Omega and Zeta abilities, you will struggle to defeat them. Additionally, even if you're matched on Level, Gear, and Abilities, if a character is better Modded than yours, you will struggle as well."
Currently GW does not take Omegas/Zetas in to account, so this adds to the feeling of disparity.
We are evaluating this internally.
I can't wait until I can quit my job and spend this all this karma in the Bahamas.
I believe his name is "McGuffin Hutt".
WE HAVE EVENTS?! yes.weknow.
I was mostly just snarking. Sorry, man. :)
So Galactic War represents an incredibly interesting phenomenon in Game Design, and that is the disparity between a player's individual experience and perception, and the analytical analysis as it relates to RNG-based gameplay. That is to say, for a system like this it is imperative that we balance it as objectively as we can via player data.
When we built GW, we built it with the explicit intent that it would be the most difficult area of the game (for the time that it was released), knowing that 100% completion would not be the norm for most players. Objectively we had to rely on data to get to a point where the average completion was in line with this expectation. We had to push aside the anecdotal and the subjective experiences in order to make sure that the opponent selection was as close to our goal as we could make it.
On the whole, players tend to remember the most frustrating, or difficult, experiences in a game system--thus the perception that a system might be "unfair" or "impossible". When you include a mode that has some variability (in this case due to your opponent selection) it is inevitable that there will be players who get difficult match-ups, or even insurmountable ones. The only way to truly eliminate these experiences is to homogenize the system--something that has its own issues within a game like this.
GW is meant to be hard. At this point there has been NO CHANGE to the match-making system. The first 3 are deliberately easy, the middle 3 are on par with you as a player, and the last 3 nodes are deliberately more difficult. This is our intent, and currently the data is showing us that nothing has changed and everything is operating within the expected parameters.
We continue to keep an eye on GW participation and completion. IF completion rates are getting out of whack, we will let players know and make the needed adjustments.
In the meantime, please know that the majority of your (and your opponent's) power is derived from Gear, Mods, and Ability Levels. Once an opponent character surpasses Gear 9 and start getting Omega and Zeta abilities, you will struggle to defeat them. Additionally, even if you're matched on Level, Gear, and Abilities, if a character is better Modded than yours, you will struggle as well.
Hope that helps! :)
I think a Mandalorian tag would be doooooooope.
Bro. How 'bout dat Spoiler tage.