First Order Officer

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Dark Side

Classes: Support, First Order, Human

Shard Locations: Data Cards, Cantina Shipments

Description: First Order support that grants Advantage and can manipulate both ally and enemy Turn Meters.

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Capitalize - Deal Physical damage to target enemy. This attack deals 20% more damage for each ally that has Advantage.
Level 7
Marching Orders - A random ally gains 100% Turn Meter and Advantage for 2 turns. If that ally is First Order, they also gain Offense Up for 3 Turns.

Level 7
Pinning Shot - Physical damage to target enemy with a 70% chance to remove 50% Turn Meter. If any Turn Meter is removed this way, each ally gains 15% Turn Meter.
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Captain Phasma

captain phasma

Dark Side

Classes: First Order, Support, Human

Shard Locations: Data Cards, Galactic War Shipments

Description: High damage First Order support that can grant allies many extra attacks.

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Onslaught - Deal Physical Damage to target enemy. This attack deals 65% more damage if Phasma has Advantage.
Level 7
Victory March - All allies gain 50% Turn Meter and Advantage.

Level 7
Fusillade - Deal Physical damage to all enemies with a 75% chance to inflict Speed Down for 2 Turns.
Level 6
Fire at Will - Whenever an ally attacks, they have a 18% chance to call a random ally to Assist, dealing 15% less damage. This chance is doubled if the attacking ally is First Order.
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Finn

finn

Light Side

Classes: Tank, Resistance, Human

Shard Locations: Data Cards & Holotable 3-E

Description: Resistance tank that keeps the pressure up with a balance between offense and defense.

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Crack Shot - Deal Physical damage to target enemy. This attack deals 65% more damage to enemies that haven't already been struck by it.
Level 7
Hold the Line - Finn gains Advantage and Defense Up for 2 turns. In addition, he recovers 10% of his Max Health at the start of his next 2 Turns.

Level 7
Takedown - Deal Physical damage to target enemy with a 85% chance to Expose them for 2 turns and a 65% chance to Stun them for 1 Turn.
Level 6
Balanced Tactics - Resistance allies gain 22% Offense and 35 Defense, and other allies gain half that amount.
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First Order TIE Pilot

first order tie pilot 2

Dark Side

Classes: First Order, Human, Attacker

Shard Locations: Data Cards, Dark Side 6-B, Light Side 6-D

Description: First Order attacker that can deal extreme damage in a single turn with Advantage.

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Double Tap - Deal physical damage to target enemy with a 45% chance to attack again. This chance is doubled if First Order Pilot has advantage.
Level 7
Gun Down - Deal physical damage to target enemy with an additional 40% chance of a critical hit. This chance is doubled if First Order Pilot has advantage.
Level 6
Keen Eye - First Order Pilot has a +12.5% Critical Chance and +20% Critical Damage, and gains advantage for 3 turns whenever an enemy falls below 50% health
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First Order Stormtrooper

first order stormtrooper

Dark Side

Classes: First Order, Human, Tank

Shard Locations: Data Cards, Dark Side 2-A, Light Side 1-B

Description: First Order tank that uses Advantage to disrupt enemies.

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Hindering Shot - Deal Physical damage to target enemy with a 45% chance to inflict Speed Down for 1 turn. This chance is doubled if First Order Stormtrooper has Advantage.
Level 7
The Order Relentless - First Order Stormtrooper gains Advantage and Defense Up for 3 turns with a 25% chance to gain 40% Turn Meter.
Level 6
Return Fire - First Order Stormtrooper has 60% Counter Chance.
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