General Grievous

GG2

Dark Side

Classes: Droid, Attacker

Shard Locations: Shard Shop

Description: Brutal Attacker that cuts down defensive enemies while protecting himself with forced ally taunts; although he hates being called a droid, he counts as one in combat.

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Furious Assault - Deal Physical Damage to target enemy. This attack can't be evaded or countered.
Level 7
Grievous Wounds - Deal Physical damage to all enemies with a 50% chance to inflict healing immunity for 1 turn.

Level 7
Sinister Laugh - Inflict health down on all enemies for 2 turns, with a 40% chance to remove 30% turn meter. This chance is doubled against Jedi Enemies.

Level 6
Daunting Presence - All enemies have -17.5% Critical Chance and -20% critical damage.
Level 6
Tactical Retreat - Grievous has +9% max health for each living droid ally. in addition, whenever grievous falls below 50% health, he will dispel all negative status effects on himself and force a random ally to taunt for 1 turn if no ally is currently taunting for him. if he does, that ally also gains 100% turn meter.

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Cad Bane

cad bane

Dark Side

Classes: Scoundrel, Support

Shard Locations: Data Cards

Description: High damage attacker with a powerful stun and bonuses against Jedi characters.

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Gun Slinger – Deal Physical damage to target enemy with a 55% chance to attack again.
Level 7
Stun Glove – Deal unavoidable Physical damage to target enemy and Stun for 1 turn. In addition, remove 20% Turn Meter, or 100% Turn Meter if the target is a Jedi.
Level 7
Hunter’s Reflexes – Scoundrel allies gain 17.5% Evasion and gain 25% Turn Meter whenever they Evade.
Level 7
Jedi Hunter – Cad Bane has +35% Critical Chance and 15% Critical Damage when attacking Jedi enemies.
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HK-47

hk-47-2

Dark Side

Classes: Droid, Support

Shard Locations: Data Cards, Arena Shipments

Description: Versatile attacker with AOE control, self revive, and some anti-jedi abilities.

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Superior Firepower - Deal Physical damage to target enemy with a 55% chance to gain Offense Up for 3 turns.
Level 7
Meatbag Mayhem - Deal Physical damage to all enemies with a 25% chance each to inflict Ability Block, Speed Down, Offense Down, and Defense Down for 1 turn. This chance is doubled against Jedi.
Level 7
Assassin Protocol - Droid allies gain 30% Critical Chance and gain 30% Turn Meter on a Critical Hit.
Level 6
Reconstruction - HK-47 has a 75% chance to Revive with 27.5% Health the first time he is defeated.
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Darth Vader

darth vader 2

Dark Side

Classes: Human, Empire, Attacker, Sith

Shard Locations: Achievements

Description: Attacker with damage over time ability and ability to earn extra turns.

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Terrifying Swing – Deal Physical damage to target enemy with 65% chance to inflict Ability Block for 1 Turn. Jedi targets cannot Evade or Resist the effects of this attack.
Level 7
Force Crush – Deal Physical damage to all enemies and inflict 3 Damage Over Time effects for 2 rounds.

Level 7
Culling Blade – Deal Physical damage to target enemy and dispels all negative status effects on them. This attack deals 40% more damage for each effect dispelled and grants 100% Turn Meter on a finishing blow.


Level 6
Inspiring Through Fear – Empire allies gain 27.5% Offense and have a 25% chance to remove 10% Turn Meter on hit.
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IG-100 MagnaGuard

magnaguard

Dark Side

Classes: Droid, Support

Shard Locations: Data Cards, Holotable Battle 3-C, Dark Side 6-E

Description: Disruptive Droid Tank that becomes deadly if ignored.

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Electrostaff Assault – Dealt Physical damage to target enemy with a 60% chance to inflict Offense Down for 2 turns.
Level 7
Disruption – Deal Physical damage to all enemies with a 50% chance to remove 30% Turn Meter for each Jedi enemy, plus an additional 35% for each enemy that Evades this attack.
Level 7
Subdue then Strike – Magnaguard has +45% Counter Chance. In addition, MagnaGuard gains Speed Up at the start of each of its turns if it hasn't been damage since the end of its next turn. If it already has speed up, it also gains offense up.
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Darth Sidious

darth sidious

Dark Side

Classes: Sith, Attacker

Shard Locations: Data Cards, Squad Arena

Description: Attacker with high natural dodge, resistance, speed, and crit chance as well as enemy heal reduction and powerful damage over time ability.

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Deathstroke – Deal Physical damage to target enemy and inflict Healing Immunity for 3 turns. This attack has a 25% chance to ignore the target’s Armor.
Level 7
Demoralizing Blows - Deal Physical damage to all enemies and inflict Damage over Time for 2 Turns. This attack inflicts an additional Damage over Time effect on Critical Hit.
Level 7
Unlimited Power - All allies gain 14% Critical Chance and 20% Critical Damage.
Level 6
Sadistic Glee – Darth Sidious recovers 17.5% of his Max Health whenever any unit is defeated, with a 25% chance to also gain 50% Turn Meter. In addition, he has +35% Evasion against Jedi attacks.
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Darth Maul

Darth Maul

Dark Side

Classes: Sith, Attacker

Shard Locations: Data Cards

Description: Powerful attacker with an AOE attack and the ability to generate dodge, critical chance, and additional attacks on enemy kills.

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Raging Storm – Deal Physical damage to target enemy, gain 100% Turn Meter and a 50% chance to gain Offense Up for 2 turns on finishing blow. This attack deals double against Jedi.
Level 7
Whirling Blades – Deal Physical damage to all enemies. This attack deals double against Jedi
Level 6
Dancing Shadows – All Sith allies gain 17.5% Evasion and add +15% Turn Meter on Evade.
Level 6
Power of Hatred – Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter. First Enemy grants 20% Critical Chance, second 20% Evasion, and third 15% Health Recover on hit.
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Count Dooku

Count Dooku

Dark Side

Classes: Sith, Support

Shard Locations: Data Cards, Dark Side 1-C, Light Side 1-C, Holotable Battle 6-G

Description: High-damage attacker with stun, bonus attacks, and incredible counter-attacking.

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 8
Hindering Press – Deal Physical damage to target enemy with a 50% chance to attack again. If the target is a Jedi, these attacks have a 35% chance to Stun for 1 turn and a 35% chance to inflict Ability Block for 1 turn.
Level 8
Force Lightning – Deal Special damage to target enemy with a 40% chance to Stun for 1 turn, and a 40% chance to stun a random target. The chance of Stun on the primary target is increased to 90% if the primary target is a Jedi.
Level 8
Master Tactician – All allies gain 15% Evasion and gain Offense Up for 2 turn whenever they evade.
Level 7
Flawless Riposte – Count Dooku has a 100% Counter Chance. In addition, he deals 15% more damage and has a 25% chance to gain 45% Turn Meter whenever he attacks outside of his turn.
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