Description: Clone leader with a variety of abilities to support and protect Clone allies.
Impeding Shot - Deal Physical damage to target enemy with a 85% chance to remove 25% Turn Meter.
Squad Discipline - Dispel all negative status effects on all allies and grant them Tenacity Up for 2 Turns. Clone allies gain 60% Turn Meter, plus an additional 10% Turn Meter for each effect dispelled this way, and other allies gain half that amount.
Subdue - Deal Physical damage to target enemy, plus bonus damage equal to 20% of target's Maximum Health.
Brothers in Arms - Clone allies gain 18% Max Health, and other allies gain half that amount. In addition, whenever an ally suffers a Critical Hit, all Clone allies gain 15% Turn Meter, and other allies gain half that amount.
Shard Locations: Data Cards, Dark Side 1-B, Dark Side 3-E, Light Side 5-E
Description: AOE character who grows stronger the more clone allies he has.
Z-6 Rotary Blaster – Deal Physical damage to target enemy with a 50% chance to gain 50% Turn Meter on Critical Hit.
Suppressive Fire – Deal Physical damage to all enemies and remove 50% of their Turn Meters.
Concentrated Fire – Cone Sergeant Phase 1 gains 4.5% Critical Chance for each living Clone ally. In addition, he has +10% Critical Damage and a 50% chance to gain Offense Up for 2 turns whenever he critically hits.