Finn

finn

Light Side

Classes: Tank, Resistance, Human

Shard Locations: Data Cards & Holotable 3-E

Description: Resistance tank that keeps the pressure up with a balance between offense and defense.

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Crack Shot - Deal Physical damage to target enemy. This attack deals 65% more damage to enemies that haven't already been struck by it.
Level 7
Hold the Line - Finn gains Advantage and Defense Up for 2 turns. In addition, he recovers 10% of his Max Health at the start of his next 2 Turns.

Level 7
Takedown - Deal Physical damage to target enemy with a 85% chance to Expose them for 2 turns and a 65% chance to Stun them for 1 Turn.
Level 6
Balanced Tactics - Resistance allies gain 22% Offense and 35 Defense, and other allies gain half that amount.
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First Order Stormtrooper

first order stormtrooper

Dark Side

Classes: First Order, Human, Tank

Shard Locations: Data Cards, Dark Side 2-A, Light Side 1-B

Description: First Order tank that uses Advantage to disrupt enemies.

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Hindering Shot - Deal Physical damage to target enemy with a 45% chance to inflict Speed Down for 1 turn. This chance is doubled if First Order Stormtrooper has Advantage.
Level 7
The Order Relentless - First Order Stormtrooper gains Advantage and Defense Up for 3 turns with a 25% chance to gain 40% Turn Meter.
Level 6
Return Fire - First Order Stormtrooper has 60% Counter Chance.
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Stormtrooper

stormtrooper1

Dark Side

Classes: Empire, Attacker

Shard Locations: Data Cards, Light Side 3-C, Dark Side 4-D, Light Side 8-D, and Cantina Shipments

Description: Empire attacker with Taunt and Empire synergies.

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Imperial Marksmanship - Deal Physical damage to target enemy. This attack has high damage variance.
Level 7
Stormtrooper Bravado - Taunt for 2 turns, grants Empire allies Defense Up for 3 turns. In addition, Stormtrooper gains 50% chance to remove 10% Turn Meter from each enemy whenever he is damaged while Taunting.
Level 6
Wall of Stormtroopers - Stormtrooper gains 12% Defense for each living Empire ally.
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Ima-Gun Di

ima-gun di 2

Light Side

Classes: Jedi, Support

Shard Locations: Data Cards, Dark Side 5-A, Light Side 7-C

Description: Jedi Tank with defense buffing and enhanced healing when he’s critically hit.

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Sunder – Deal Physical damage to target enemy with a 25% chance to inflict Defense down for 2 Turns. This attack deals 100% more damage to Droids.
Level 7
Rebuke – Deal Physical damage to target enemy and grant all allies Defense Up for 2 Turns.
Level 7
Jedi Strategist – All allies gain 30 Defense and Jedi allies gain 35% Counter Chance.
Level 6
Last Stand – Ima-Gun Di recovers 14% of his Max health per turn for 3 turns whenever he suffers a Critical Hit.
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Jedi Knight Guardian

jedi knight guardian 2

Light Side

Classes: Jedi, Support

Shard Locations: Data Cards, Dark Side 3-F, Cantina Shipments

Description: Jedi tank with self buffing abilities.

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Saber Sweep - Deal Physical damage that has a 40% chance to inflict Offense Down for 2 Turns on hit.
Level 7
Saber Throw - Deal Physical damage to all enemies with a 40% chance to inflict Ability Block for 1 turn. This chance is increased to 100% on a Critical Hit. In addition, Jedi Knight Guardian gains Defense Up for 2 turns.
Level 7
Defend the Order - While below 50% Health, Jedi Knight Guardian has +20% Tenacity and recovers 15% of her Max Health at the start of each of her turns.
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Hoth Rebel Soldier

hoth rebel soldier

Light Side

Classes: Rebel, Support

Shard Locations: Data Cards, Dark Side 3-B

Description: Support character that debuffs, taunts, and defensively buffs, with Rebel and anti-Empire synergies.

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Cover Fire – Deal Physical damage to target enemy with a 55% chance to inflict Offense Down for 2 Turns.
Level 7
Hold the Line – Taunt and grant Rebel allies Defense Up for 3 Turns. In addition, Hoth Rebel has a 35% chance to also gain 25% Health Up for 3 turns
Level 7
Rebel Momentum – Hoth Rebel Soldier gains Defense Up for 2 turns whenever an Empire enemy is defeated. In addition, at the start of each turn, Hoth Rebel Soldier recovers 20% of his Max Health if he has a Defense Up effect and 25% Counter Chance.
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Royal Guard

Royal Guard

Dark Side

Classes: Empire, Tank

Shard Locations: Data Cards, Light Side 1-D, Dark Side 5-F.

Description: Versatile attacker focused on generating extra attacks.

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Force Pike – Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, this attack has an 80% chance to also Stun the target for 1 turn.
Level 7
Imperial Phalanx – All allies gain Defense Up for 2 turns and Empire allies gain Health Up for 2 turns. Royal Guard has a 25% chance to gain 35% Turn Meter.
Level 7
Unyielding Defender – At the end of each turn, if any other ally took damage that turn, Royal Guard gains 15% Turn Meter and recovers 4% Health. In addition, Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
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Clone Wars Chewbacca

clone wars chewbacca

Light Side

Classes: Scoundrel, Tank

Shard Locations: Free beginner Card, Data Cards, Dark Side 2-C, Light Side 3-E, Holotable Battle 1-C, Holotable Battle 5-G

Description: Tank character with high hit points and defenses, self healing, and the ability to force enemy characters to attack him.

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Bowcaster – Deal Physical damage to target enemy with a 40% chance to remove 50% Turn Meter on hit.
Level 7
Wookiee Rage – Chewbacca Taunts for 1 Turn and has a 100% chance to gain 30% Health up for 2 turns on use.

Level 6
Defiant Roar – Chewbacca recovers 40% of his Max Health and gains Defense Up for 3 Turns, with a 25% Chance to gain 25% Turn Meter.
Level 7
Wookiee Resolve – All allies gain +50 Defense with a 50% chance to gain Defense Up for 2 turns when attacked.
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Plo Koon

plo koon

Light Side

Classes: Jedi, Tank

Shard Locations: Data Cards, Dark Side Battle 7-C, and Holotable Battle 4-G

Description: Support character with good defenses, debuffs, and Clone Trooper synergies.

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Quelling Blow – Deal Physical damage to target enemy and dispel a random positive status effect on them. If an effect is dispelled, Plo Koon gains Defense Up for 3 turns.
Level 7
Force Judgment – Deal Special damage to all enemies with a 55% chance to inflict Offense Down for 2 Turns.

Level 7
Take Charge – All allies gain Defense Up for 4 Turns. Clone allies also gain 50% turn meter.
Level 6
Overwatch – Each ally has a 50% chance to remove Stealth from each enemy at the start of their turn. If they dispel any enemies, they gain Offense Up for 1 Turn.
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Mace Windu

mace windu

Light Side

Classes: Jedi, Human, Tank

Shard Locations: Data Cards, Light Side 2-E, Holotable Battle 4-A

Description: Enemy Buff clearing, defense-focused Jedi.

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 8
Invincible Assault – Deal Physical damage to target enemy. If Mace is above 50% Health, this attack deals 50% more damage. If Mace is below 50% Health, he recovers Health equal to 70% of the damage dealt.
Level 8
Smite – Deal Special damage to target enemy and remove all positive status effects.
Level 8
Vapaad – Jedi Allies gain 20% Offense and 9% Critical Chance, and they recover 5% of their max health when scoring a critical hit.
Level 7
Shatterpoint - At the start of each of his turns, Mace has a 45% chance to Expose a random enemy until the end of his turn. In addition, Mace gains 25% Turn Meter whenever he attacks an Exposed enemy.
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Savage Opress

savage

Dark Side

Classes: Sith, Attacker

Shard Locations: Data Cards & Squad Arena Shipments.

Description: Sith Tank with critical hit and enemy skill synergies.

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 8
Staggering Blow – Deal physical damage to target enemy and inflict Offense Down for 2 turns on a Critical Hit.
Level 8
Overpower – Deal physical damage to target enemy and gain critical chance up and critical damage up for 3 turns on a finishing blow. if the target has 25% health or below, this attack deals massive damage and can't be evaded (instakill)
Level 8
Pain is Weakness – Sith allies gain 65 Defense, and other allies gain half that amount.
Level 7
Brute – Savage Opress gains Offense Up & Defense Up for 1 turn and has a 50% chance to gain 30% Turn Meter whenever he takes damage.
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