Teebo

Teebo

Light Side

Classes: Ewok, Tank

Description: Ewok stealth character with stealth synergies and some control ability.

Synergies: , , , , , ,

How to Acquire and Promote: Data Cards, Light Side 4-A, Dark Side 3-D, Galactic War Shipments

General Consensus Review: Please discuss Teebo in the comments below and let’s come to a consensus on this character’s performance in Star Wars Galaxy of Heroes.

Character Abilities

Basic Ability
Special Abilities
Leader Ability
Unique Ability
Level 7
Stealth Takedown – Deal Physical damage to target enemy. If Teebo is Stealthed, also remove 75% Turn Meter.
Level 7
Ewok Scramble Tactics – Ewok allies gain 100% Turn Meter and Teebo gains Stealth for 3 Turns.

Level 7
Bring Low – Deal unavoidable Physical damage to target enemy and remove all positive status effects. If any effects are removed, also remove 30% Turn Meter.
Level 7
Guerrilla Warefare – Allies have a 55% chance to gain Stealth for 1 turn at the beginning of their turns and a 25% Chance to gain 25% Turn Meter at the end of their turns.
Ability Upgrades:
LvL 2: +5% Damage
LvL 3: +25% Turn Meter Reduction
LvL 4: +5% Damage
LvL 5: +15% Damage
LvL 6: +5% Damage
LvL 7: +5% Damage
LvL 8: +25% Turn Meter Reduction
Cooldown: 6
Ability Upgrades:
LvL 2: +10% Turn Meter Gain
LvL 3: +10% Turn Meter Gain
LvL 4: Stealth Duration +1
LvL 5: +10% Turn Meter Gain
LvL 6: +10% Turn Meter Gain
LvL 7: +10% Turn Meter Gain
LvL 8: Add 30% chance of granting Stealth to other Ewok Allies

Cooldown: 4
Ability Upgrades:
LvL 2: +5% Damage
LvL 3: +5% Damage
LvL 4: Add 30% Delay if effect is dispelled
LvL 5: +5% Damage
LvL 6: +15% Damage
LvL 7: +5% Damage
LvL 8: +30% Turn Meter Reduction
Ability Upgrades:
LvL 2: +5% Stealth Chance
LvL 3: 25% chance to gain 25% Turn Meter at end of turn
LvL 4: +5% Stealth Chance
LvL 5: +5% Stealth Chance
LvL 6: +5% Stealth Chance
LvL 7: +5% Stealth Chance
LvL 8: +25% Turn Meter Gain Chance

Teebo Stat Increase per Level

The Stars increase the STR, AGI, and INT gains per Level of Training which effects many stats of a character. Please Submit info to help us determine this for Teebo.

Stars 1* 2* 3* 4* 5* 6* 7*
Strength 2 3 4.1 5.1 6.1 7.1 8.2
Agility 1.3 2 2.7 3.4 4.1 4.7 5.4
Intelligence 1.1 1.7 2.2 2.8 3.4 3.9 4.5

Teebo 7* Cap Stats & Gear

The balancing efforts are always evolving and so may these stats as patches are issued. Compare Cap stats with other heroes.

STR
AGI
INT
Health
Speed
114961454023687118

B-Dam
S-Dam
S-Dam2
A-Dam
Phy CR
Spec CR
2345379834910

Crit Dam
Armor
Armor Pen
Dodge
Resist
150%244470139

Resist Pen
Deflect Rat
Potency
Tenacity
HP Steal
50%80%35%25%

Teebo 7* Max Stats & Gear

These are the predicted Max Stats of the Level 90 End Game for long term planning. Very much subject to change. Compare Max stats with other heroes.

STR
AGI
INT
Health
Speed
129370656726359118

B-Dam
S-Dam
S-Dam2
A-Dam
Phy CR
Spec CR
4154645147140

Crit Dam
Armor
Armor Pen
Dodge
Resist
150%28652217

Resist Pen
Deflect Rat
Potency
Tenacity
HP Steal
50%108%44%30%

Teebo Base Stats

These are the base holo stats this character starts with once unlocked. Compare base stats with other heroes.

STR
AGI
INT
Health
Speed
231512569100

Phy Dam
Phy CR
Armor
Armor Pen
45640

Dodge
Spec Dam
Spec CR
Resist
02801

Resist Pen
Deflect Rat
Crit Dam
Potency
Tenacity
00150%015%

Teebo Reviews & Ranking

This ranking is an opinionated assessment of a character’s performance and availability as compared to other heroes.

Overall
PvP
GW
Avail
55555065

Feel free to discuss and give your own opinion on Star Wars Galaxy of Heroes Teebo in the comments below. If anything is incorrect and is different from the ingame character, please do us a favor and submit a character info update.

Average Hero Rating

21 Comments

  1. so i`ve heard that someone managed to hit ranchor with ewok line up with teebo as the leader and got like 2M damage, can someone tell me this is legit? if so, i`ll farm teebo next xD

    5
    • yes – it’s on youtube – you can watch the fight

      0
    • Yeah teebo is very underrated. He can greatly reduce turn meter in normal attacks while cloaked and when leader, he tends to be cloaked very often so you can make rancor miss tons of turns. Turning an otherwise weak team into a strong team

      0
    • Yes, teebo will help lvl 80 lineup do millions of damage to rancor… Takes hour or longer per though

      0
  2. Not going to redundant with others have said about Teebo, but Teebo is awesome and a perfect addition in nearly any lineup! I’ve also noticed that Teebo’s turn meter drain can be dodged. If Teebo happens to be your main turn meter manipulator in the INT gear challenges, be wary!

    5
    • Yeah it seems like in one of the recent patches they swit hed it to always removing TM to a percent chance lof removing TM instead.. Slight nerf.

      0
  3. This little furry guy is quite an animal! I use him in Tanks challenge. Teebo+RG means Mace always stays stunned in coma.
    Experimenting with him in Arena too. His Leadership is good on D, not letting enemy to focus fire on my DPS (Rey, FOTP, GS). If only FOTP could be faster!

    5
  4. Missing a ‘Turn Meter Reduction’ tag, not showing up on the filter, but is the strong suit of his basic attack.

    0
  5. In a team of Ewoks and Chirpa leading. He is an absolute must.

    Truthfully, I have an OP Darkside team, Dooku, Kylo, Sidious, Daka and Ventress, and the true power side of the darkside are the Ewoks, once I finish getting the gear and finish leveling to 72. I am positive a team of 3-4 star Ewoks can and will take down any 7 star team.

    I look at it as, 7 star power becomes worthless if I do not let them hit me, especially if they are an call assist based team, like Qui-Gon lead team, IG-86, Gen Soldier, Phasma.

    Having him as one of the 3 ewoks, plus one more attacker, is insane. If planned out correctly, you have 3 hits taking away 75% turn, two natural and one extra from Chripa’s tribal unity.

    If building Ewoks do not disregard him.

    5
  6. A 3* Teebo and 4* RG allow me to clear the 72 tank challenge consistently well worth getting just for that challenge.

    0
  7. This is one of the most under rated champions of the game. His ability to take turn meter away and positive affects away from the enemy is amazing. The health and stealth is just a plus.

    He gets ignored due to his low damage output early on but don’t be fooled. His high health and stealth let you use him early on with your higher level characters. He holds his own almost every time. An incredible champion in galatic wars and challenges.

    Do not ignore teebo.

    5
  8. This guy is really stupid. Since he is categorized in tank he is supposed to be beaten. However he hides over stealth then other glass cannon got beaten. WTF?

    1
  9. When I first got this guy, I stashed him away with a bunch of junk characters. Boy was I stupid!

    Teebo is an absolute BEAST in Galactic Wars. Every day there is invariably one over-powered round you have to overcome, usually during the middle of the GW. For example, today I had to face off against lvl 60-61 5* Chewy, Sid, Maul, Dooku, and 6* Lumi with Lumi and Sid at purple gear. My team is only lvl 48 with blue gear.

    The thing with GW is that the battle sequence is actually pre-determined before you enter the battle. This means that the chance to dodge, resist, stealth, etc. is already set. If you enter with the same team and perform the same moves, you will get the exact same result. The only way to alter the result is to re-organize your team.

    What I found in the past week, without fail, is that there is always a team permutation with Teebo as the leader that offers the most optimal stealth sequence. Teebo will constantly be stealth’d and can delay enemies. Fives/Quigon will get Teebo to perform bonus attacks to while stealth’d etc. It takes some time to find this sequence, but I’ve been clearing GW every day for 2 weeks thanks to Teebo!

    5
  10. The huge advantage teebo has over any team is his element of surprise. No one is ready for what he brings to the table as a leader.
    To begin my analysis, I would like to address the lineup I have free to play that is consistently getting me in my servers top 25.
    1.(leader) teebo 6*
    2.Ewok scout 5* (I committed to him since day one)
    3. Ewok elder 4* (day one commitment also)
    4. Lumi 7* ( believe it or not she is the week link)
    5. Sideous 7*(will later be replaced by Rey when Appropriate)

    Teebo’s stealth messes up everything for your opponents. The leader ability provides unpredictable occurrences which could be great and life saving, or be your demise.
    Next, teebo’s special ability that gives all ewok allies 100% turn meter provides rapid attacks that are almost unavoidable. Your ewoks alone (if all survive) will take out at least one but most of the time two characters.
    To add on. Teebo can act as your qui gon. He removes positive status effects all the time with his bring low attack. Poe teams will often struggle with this.
    His basic attack (when stealthed, which he almost always is) will remove turn meters which provides a huge advantage over many teams that need certain players to preform a certain action.
    Most importantly (to my lineup) teebo synergies with every present and future ewok added in the game. He is what make these unorthodox characters special in their own way. If one character is defeated in the first turn, no big deal! Ewok elder will flat out revive players! Lumi can heal and it will be like nothing ever happened. Get bombarded with negative status effects? No problem! Ewok elder will remove negative status effects with his heal. Not hitting hard enough? No problem again! Teebo’s turn meter gain will reset all ewok turn meters! If you need to heal characters on the first turn. This team has crazy versatility!
    Rey if stealthed will greatly benift from teebo having added damage since it is a positive status effect. Plus, her foresight will allow her to evade attacks if she isn’t stealthed! Ewok elder also removes negative status effect from her which also supports her.
    Lumi is Lumi. No explaination needed.
    Ewok scout hits harder than you think! There is your damage along with Rey which makes it easy to defeat and mess up opponents.

    Teebo is a great character that people take for granite. When paired with the right players (like any other player in the game) he will be a nightmare for many teams!

    Let’s see some new heros! Try out teebo and be unorthodox like me and many other creative players! Discover advantage in every player! Every hero has advantages give new player a try! BE DIFFERENT!

    0
    • I started a second game on my laptop using BlueStacks and picked up Teebo from a Chromium pack and he’s everything that Evdynamo says. I love him so much that I’m going to invest (time and clicks, I’m FTP) in him on my tablet where he’ll be the Light Side leader, and possibly take over from Phasma in GW.

      Since the random chance for allies to gain stealth applies to him too, his anti-turn meter ability doesn’t (completely) rely on his Ewok Scramble Tactics. I’m thinking a triple-Ewok with Lumi and Ackbar would make a nice counter to the overabundance of Sid’s.

      One question I have is what happens when everyone is in stealth mode? It’s uncommon but it does happen. I think that it means that effectively everyone can be targeted, but I can’t be sure.

      5
      • Exactly as you said: the AI can target anyone once they are all in stealth. Also, when a unit taunts and is in stealth, the taunt still works fine.

        0
    • Do the people, that take him for granite, know where an unlimited supply of no. 2 pencils are? Lol I agree that he is far underrated and taken for granted. I am in the late game now (lvl 75) and I am sad that I have missed out on him thus far. Unbeknownst to me the furball has been kicking Jedi and sith ass since his reveal. Get him if you don’t have him yet. He is a pretty remarkable and reliable addition to your team.

      0
  11. Captain teebo on duty!

    0
  12. I have an ally with a 6* G7+ Teebo and his leader ability is interesting, it causes a rotating mess of stealth which blocks the AI from focusing on one character. His attacks don’t hit that hard though. Might be good as a pseudo-tank to help protect DPS.

    4
  13. Ability upgrades…

    Basic: Stealth Takedown
    Level 2 = +5% Damage

    Special: Ewok Scramble Tactics
    Level 2 = +10% Turn Meter Gain

    Special: Bring Low
    Level 2 = +5% damage

    Leader: Guerrilla Warfare (affects all Allies)
    Level 2 = +5% Stealth Chance (35% total)
    Level 3 = 25% chance to gain 25% Turn Meter at end of turn
    Level 4 = +5% Stealth Chance (40% total)
    Level 5 = +5% Stealth Chance (45% total, Req. L50)

    4

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